This topic is for discussion of map #2019: The End of One of Us (part 2 of 2) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2019)
(http://knucklecracker.com/creeperworld2/thumb.php?id=2019) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2019)
Author: Angel (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Angel)
Desc:
how to do this? thanks
The trick on the start is to quick build 4 or 5 reactors, then nullify one emitter before it activates. 2 blasters (with 1 more as soon as you can) will then hold off the creeper while you build, dig and eventually take out the second emitter from the rear.
(http://i243.photobucket.com/albums/ff57/Katra_Cat/Untitled_zpsa831f1c5.gif)
screenshot at point where I was sure I had a safe position.
When opening the drone chamber you'll need an army of maxed out blasters; and it would be a good idea to deactivate your forward micro rifts.