Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on February 21, 2013, 08:01:05 PM

Title: Custom Map #2015: Just a formality
Post by: AutoPost on February 21, 2013, 08:01:05 PM
This topic is for discussion of map #2015: Just a formality (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2015)
(http://knucklecracker.com/creeperworld2/thumb.php?id=2015) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2015)

Author: annonymous (http://knucklecracker.com/creeperworld2/viewmaps.php?author=annonymous)

Desc:
Kill them all !
Title: Re: Custom Map #2015: Just a formality
Post by: yum-forum on February 23, 2013, 10:56:32 AM
Fun map. Thank You!
Title: Re: Custom Map #2015: Just a formality
Post by: PMouser on February 23, 2013, 06:19:54 PM
help please, i cant figure this out. those drones just run me over, please help thanks
Title: Re: Custom Map #2015: Just a formality
Post by: WiseSage on March 02, 2013, 07:16:27 AM
Quote from: PMouser on February 23, 2013, 06:19:54 PM
help please, i cant figure this out. those drones just run me over, please help thanks

It's a cool conundrum with a set of secrets.

First gate can be destroyed while it's defenders are killed by the good creeper. It produces packets to dig into locked area, but second gate produces packets too. However, when you dig to the second gate, path for enemy packets should be clear of good creeper - otherwise enemy packets won't pass. Also you should provide path free of evil creeper to the bonuses in the lower corners - for friendly packets. You need a bit of knowlege in Styglek psycholgy to do that safely.

Maybe there is a faster method, but I have not enough motivation to seek it - the riddle is too complex.