This topic is for discussion of map #1959: Batteries (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1959)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1959) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1959)
Author: Angel (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Angel)
Desc:
Given the idea by the top of, The King By: Shadow Dragon
The map was difficult until i realized a way to keep the nullifier from being destroyed.
and how was that?
pack alot of highpowered blasters in to keep the teleporting creeper down with 3 launchers thrown in to boost.
yah, max out range, fire rate, and then your good..
i cant even get the 25 packet tile out of the way, please help thanks
5 fully upgraded blasters and a launcher should keep the creeper away long enough to get rid of the 25 tile.
I can't get past the teleporting creeper. can anyone help?
I maxed out almost everything. But the creeper keep destroying the nulifier
I see no way to end this level Pls help
Angel maps are notoriously evil. The only hard part is digging out the 25 ground.
Spoiler
You have to have at least 12 Blasters and 8 Launchers
Make a Rift just to the left/right of the teleport spot so the launchers can be outside of the bottle AND so the Dig Packets can sneak past quickly
Max out packet speed
Need at least 2-3 levels of Range and Fire Rate
SPECIAL TRICK:
Disarm ALL the Launchers
Wait 2 seconds
Pause the game
Activate ONE Launcher
Use "N" to advance 8 to 12 frames (depending on the Fire Rate level)
Activate the next Launcher
Repeat until all launchers are activated
Doing this will make the Launcher missiles contentiously hit the teleport spot, and not all at once.
Good luck!