Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on February 07, 2013, 08:01:04 PM

Title: Custom Map #1956: Impossible?
Post by: AutoPost on February 07, 2013, 08:01:04 PM
This topic is for discussion of map #1956: Impossible? (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1956)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1956) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1956)

Author: A.D.M (http://knucklecracker.com/creeperworld2/viewmaps.php?author=A.D.M)

Desc:
By playing this, you accept the challenge. Give 'em hell!
Title: Re: Custom Map #1956: Impossible?
Post by: Marley on February 08, 2013, 05:12:28 PM
Impossible?  No.

Ssslllllooooowwwwwww?  Why yeesssssssss.
Title: Re: Custom Map #1956: Impossible?
Post by: RealAndy on February 09, 2013, 05:42:46 AM
Yeah, tend to agree with the above.

I didn't have any places where I was stuck without enough energy, but did take a little thinking here and there.  Shielding up or using repulsors to hold off parts while advancing in others was useful.
Title: Re: Custom Map #1956: Impossible?
Post by: Katra on February 09, 2013, 11:43:02 PM
Yep; quite a bit of 'hold one front while clearing out another' involved. Repulsors and makers are really good to cover nullifiers. And to contain creeper at the numerous chokepoints.
Title: Re: Custom Map #1956: Impossible?
Post by: Kithros on February 10, 2013, 11:25:25 AM
Something kind of funny about this map is that the players actions barely effect the outcome of the map - the vast majority of the creeper is destroyed by the emitters themselves (because of their max density).