Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on January 28, 2013, 09:01:05 PM

Title: Custom Map #1922: The Hidden Enemy (part 0 of 7)
Post by: AutoPost on January 28, 2013, 09:01:05 PM
This topic is for discussion of map #1922: The Hidden Enemy (part 0 of 7) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1922)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1922) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1922)

Author: Angel (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Angel)

Desc:
I am back baby :) Have fun with this series of maps. If anyone will be willing to make me some custom tiles, I would appreciate it...message me on the website if you want to. Thank you :)
Title: Re: Custom Map #1922: The Hidden Enemy (part 0 of 7)
Post by: PMouser on January 31, 2013, 11:56:48 PM
Help please, i just cant get my nellifiers close enough to the emmiter to win, i cant beat all the creeper , please give me some hint, i just dont have enough energy, thanks
Title: Re: Custom Map #1922: The Hidden Enemy (part 0 of 7)
Post by: Angel on February 01, 2013, 12:45:06 AM
Quote from: PMouser on January 31, 2013, 11:56:48 PM
Help please, i just cant get my nellifiers close enough to the emmiter to win, i cant beat all the creeper , please give me some hint, i just dont have enough energy, thanks
for the first 2 emitters (near the "base") use a repulsor, 2-3 launchers, rest blasters, i think thats how i did it...
Title: Re: Custom Map #1922: The Hidden Enemy (part 0 of 7)
Post by: PMouser on February 13, 2013, 05:22:53 PM
ok, thanks, after i took out the too emitters by base i took out the white one above and it help alot, i was not getting AC from it like i should, it seem to be pumping out creeper, please comment thanks
Title: Re: Custom Map #1922: The Hidden Enemy (part 0 of 7)
Post by: Angel on February 13, 2013, 08:53:18 PM
Your welcome man; and yes, it was made to pump out creeper instead of anti-creeper. NOTE: It still pumped out 100k per frame, as 500k every 0.16s (5 frames) is equal to 100k every 0.03 (every frame)