Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on January 19, 2013, 06:01:05 PM

Title: Custom Map #1901: Pipe Revenge
Post by: AutoPost on January 19, 2013, 06:01:05 PM
This topic is for discussion of map #1901: Pipe Revenge (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1901)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1901) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1901)

Author: Viper00900 and Feast (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Viper00900+and+Feast)

Desc:
Where are the plumbers when you need them?
Title: Re: Custom Map #1901: Pipe Revenge
Post by: viper00900 on January 19, 2013, 09:48:43 PM
I hope you all enjoy this one!
Title: Re: Custom Map #1901: Pipe Revenge
Post by: RealAndy on January 21, 2013, 04:44:53 AM
I'd almost finished, without saving (because there weren't any 'high risk' areas) and I looked down and my OC was flooded in creeper, don't know where it came from and not happy...

But the rest was good.
Title: Re: Custom Map #1901: Pipe Revenge
Post by: teknotiss on January 21, 2013, 10:45:30 AM
OC?do you mean LS(Liberation Ship)?
i had nothing threaten the LS at all in this map, wondering how any creeper could reach your LS with out going past your weapons. odd
Title: Re: Custom Map #1901: Pipe Revenge
Post by: Grauniad on January 21, 2013, 01:38:13 PM
This *might* (note *might*) happen in circumstances where anti-creeper gets compressed by strong fields that cause it to invert. I'd call that "user error" :)
Title: Re: Custom Map #1901: Pipe Revenge
Post by: RealAndy on January 21, 2013, 08:25:52 PM
Yes, I meant the Liberation ship.

I'll have to retry it and see what happened.  I was close to nullifying the last emmitters and I noticed my blasters were running out of energy.  Since I had plenty of energy stored (and not over 60 use), I investigated and found the ship covered in creeper.  Don't think AC would have inverted, wouldn't have been that dense unless it was teleported from somewhere else.  Its possible I had an emmitter 'capped' with a blaster and forgot to nullify it then when I was moving blasters forward it flooded me.

Edited to add:
Just looked again and the AC is teleported.  I had the 2 little AC squares shielded in and was vacuuming it so it probably flipped and broke out of the shields, will have to give it more space next time.
Title: Re: Custom Map #1901: Pipe Revenge
Post by: teknotiss on January 22, 2013, 11:05:19 AM
Quote from: RealAndy on January 21, 2013, 08:25:52 PM
Yes, I meant the Liberation ship.

I'll have to retry it and see what happened.  I was close to nullifying the last emmitters and I noticed my blasters were running out of energy.  Since I had plenty of energy stored (and not over 60 use), I investigated and found the ship covered in creeper.  Don't think AC would have inverted, wouldn't have been that dense unless it was teleported from somewhere else.  Its possible I had an emmitter 'capped' with a blaster and forgot to nullify it then when I was moving blasters forward it flooded me.

Edited to add:
Just looked again and the AC is teleported.  I had the 2 little AC squares shielded in and was vacuuming it so it probably flipped and broke out of the shields, will have to give it more space next time.

the AC is moved by fields to the line directly above your LS and then up and around the pathways, i just let it flow so i didn't get that issue. hope that helps  ;)
Title: Re: Custom Map #1901: Pipe Revenge
Post by: viper00900 on January 23, 2013, 12:44:05 PM
Quote from: teknotiss on January 22, 2013, 11:05:19 AM
Quote from: RealAndy on January 21, 2013, 08:25:52 PM
Yes, I meant the Liberation ship.

I'll have to retry it and see what happened.  I was close to nullifying the last emmitters and I noticed my blasters were running out of energy.  Since I had plenty of energy stored (and not over 60 use), I investigated and found the ship covered in creeper.  Don't think AC would have inverted, wouldn't have been that dense unless it was teleported from somewhere else.  Its possible I had an emmitter 'capped' with a blaster and forgot to nullify it then when I was moving blasters forward it flooded me.

Edited to add:
Just looked again and the AC is teleported.  I had the 2 little AC squares shielded in and was vacuuming it so it probably flipped and broke out of the shields, will have to give it more space next time.

the AC is moved by fields to the line directly above your LS and then up and around the pathways, i just let it flow so i didn't get that issue. hope that helps  ;)

Yes it is teleported in. Where you drill up place a shield and just drill up and let it flow.