Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on January 14, 2013, 07:01:06 PM

Title: Custom Map #1891: Firetrip 07
Post by: AutoPost on January 14, 2013, 07:01:06 PM
This topic is for discussion of map #1891: Firetrip 07 (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1891)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1891) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1891)

Author: Firetrip (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Firetrip)

Desc:
GOOD LUCK
Title: Re: Custom Map #1891: Firetrip 07
Post by: Selva on January 14, 2013, 10:53:39 PM
Guys.  This is like the 7 millionth version of " :o oh no the corridors are narrow and the emitters are just to fast... we HAVE to use the dark beam to get them."  And frankly, the zigzag corridors of a thousand mirrors WASN'T clever the first time.  Using them for an entire map...  It's not a challenge, it's just... time consuming.   :'( 
Title: Re: Custom Map #1891: Firetrip 07
Post by: Coradon on January 15, 2013, 07:48:36 AM
Then do it without darkbeams like the rest of us.  :)
Title: Re: Custom Map #1891: Firetrip 07
Post by: Grauniad on January 15, 2013, 10:39:49 AM
Quote from: Coradon on January 15, 2013, 07:48:36 AM
Then do it without darkbeams like the rest of us.  :)

How long did that take?
Title: Re: Custom Map #1891: Firetrip 07
Post by: teknotiss on January 15, 2013, 01:27:39 PM
took me about 30 mins to do the first chambers without dark beams, then i just went for the DBeam action!  ;)

Quote from: Selva on January 14, 2013, 10:53:39 PM
Guys.  This is like the 7 millionth version of " :o oh no the corridors are narrow and the emitters are just to fast... we HAVE to use the dark beam to get them."  And frankly, the zigzag corridors of a thousand mirrors WASN'T clever the first time.  Using them for an entire map...  It's not a challenge, it's just... time consuming.   :'(  
unless someone has a gun to your head you don't actually have to play these maps.
so if you see a trend you dislike in an authors maps you can just give them a miss  ;)

edit: spelling  ::)
Title: Re: Custom Map #1891: Firetrip 07
Post by: Angel on January 15, 2013, 05:45:54 PM
Was i not supposed to be holding a gun to his head?   :P ??? ;)
Title: Re: Custom Map #1891: Firetrip 07
Post by: Coradon on January 15, 2013, 07:20:38 PM
Quote from: Grauniad on January 15, 2013, 10:39:49 AM
Quote from: Coradon on January 15, 2013, 07:48:36 AM
Then do it without darkbeams like the rest of us.  :)

How long did that take?

45 mins, lol.
Title: Re: Custom Map #1891: Firetrip 07
Post by: viper00900 on January 15, 2013, 11:55:06 PM
Quote from: Selva on January 14, 2013, 10:53:39 PM
Guys.  This is like the 7 millionth version of " :o oh no the corridors are narrow and the emitters are just to fast... we HAVE to use the dark beam to get them."  And frankly, the zigzag corridors of a thousand mirrors WASN'T clever the first time.  Using them for an entire map...  It's not a challenge, it's just... time consuming.   :'( 

First, have you ever made a map?  It's hard to think of new stuff.  If you don't like that style map, don't play it....really easy solution.  No need to cry about it, hardly anyone will ever see it anyway.
Title: Re: Custom Map #1891: Firetrip 07
Post by: BlazeBlack2000 on January 16, 2013, 06:03:43 PM
I've tried the map a couple times, and each time I underestimated the drones. First, the really fast ones totally caught me off guard and destroyed the Liberation Ship D:

Second, when I got prepared for the fast suckers, I wasn't prepared for the heavy HP ones, and thus destroyed the Liberation Ship again D:

I'm not sure what everyone else did, but for me, the only reason I'd use the Dark Beam, is to keep the drones away from the Liberation ship, otherwise...

@Selva: You. Do. Not. Have. To. Use. It. Every. Time.

I mean, for those who love to use it, this map would be an added treat as like all the other maps with narrow corridors and such.

But have you even considered to think about the Anti-Creeper? I mean the moment you open the path is the moment the Anti-Creeper literally bashes the Creeper's heads in with a baseball bat filled with laced poison tip nails. Anti-Creeper would of sweep the entire board if ya gave it the chance, just the drones are the only issue that I could see the need for the Dark Beam, excluding from those who know how to deal with those drones without the Dark Beam.