This topic is for discussion of map: Escape from Kaliron - 05 - Kalir Basin (http://knucklecracker.com/creeperworld/mapcomments.php?id=1456)
(http://knucklecracker.com/creeperworld/thumb.php?id=1456) (http://knucklecracker.com/creeperworld/mapcomments.php?id=1456)
Author: Vexsin (http://knucklecracker.com/creeperworld/viewmaps.php?author=Vexsin)
Desc:
Map 05 in the series: Escape from Kaliron (EFK)
Location: Kalir Basin
Many restarts - Surviving the early spore waves is as much luck as skill.
yeah and no. If you built tight for the first wave, all the spores funnel in right at you and get destroyed, after that you just need more SAMs spread out to control them... and to memorize the pattern :)
Thanks for this great map! I enjoyed myself a lot, as usual with your maps.
With a little thinking it's easy to save quite some of the pre-built infrastructure and set up 3 SAMs before the first spore wave.
I was a bit afraid of this map after your warning for the heavy spores, but I've never been in big trouble.
Two more to go.... Looking forward to it!
This was your best map yet (and also the only time I've beaten a KEES score).
Great fun to play.
dbit
Spores are annoying but I built 100's of rocketluncher (ok, 10's of...)
Quote from: DethbyIT on June 14, 2011, 05:45:00 AM
the only time I've beaten a KEES score
Yeah, you've become pretty good lately. Keep it up! 8)
Use of bridge....
Retained as far as possible....Everything
upgrades range 20%
Would be easier to keep
Initial reduction of energy consumption blaster (less the better)
Use mortar attack (upgrades range 20%)
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this map
Seems to be used
0572 the previous version
Reactor=0.2
(version 0572 Reactor=0.3)
So...
Quote from: CJY101 on June 15, 2011, 05:16:16 AM
---------------------
this map
Seems to be used
0572 the previous version
Reactor=0.2
(version 0572 Reactor=0.3)
So...
Looking at the posting date of this map, it may have been created before the current version:
« on: April 17, 2010, 01:17:48 pm »
Quote from: CJY101 on June 15, 2011, 05:16:16 AM
this map
Seems to be used
0572 the previous version
Reactor=0.2
(version 0572 Reactor=0.3)
Reactors have always generated 0.3 energy. In some very early builds it was rounded to the nearest multiple of 0.2 though.
so ... that the previous map, how to judge...Different versions ?
Should not affect most of the map?