This topic is for discussion of map #1867: Spider Cave - Part 2 (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1867)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1867) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1867)
Author: Peter Power (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Peter+Power)
Desc:
You've entered the Spider Cave in search of the missing researcher and locate her capsule. But hurry, the lava is coming for her! Note: Blue Gems cost -500 points.
hurray! a new map from Mr.Peter
hope this gonna be a sequel like dagon map
@Someone - Concur 100%.
One of the best map makers around.
Big thumbs up!
Very very nice map! Enjoyable, but not easy. Will be nice to play Part 3...
Thanks for the positive remarks :) Ironically I am out of town in the countryside this weekend and am only online at a Tim's to add the link to the walkthrough. Part 3 will be coming along in a few days though.
http://dagongame.blogspot.ca/2013/01/spider-cave-part-1-and-2-map-1867-1869.html
There are 3 maps in this series but they are just quick fun ones. I am very limited on time nowadays sadly.
Nice walk through - wish I'd had that initially. :)
Of the many mistakes I made, one was letting the shields go for the top lava gun. This was pretty late in the game and apparently so much Creeper built up that it turned into a chamber full of AC.
Did you design it that way?
Haha! No the AC was a mistake I didn't notice until I was playing it later. I guess this level has a hidden bonus for slower players! 8)
It`s possible to move the LS under the spider and block it on both sides with shields + a microrift on both side to avoid dealing with all that creeper - but it does take some micromanagement to replace the shields etc. and you`ll also need some shields blocking the spiders head each time it changes directions. Also, when going for a fast time don`t kill the gateway on the right side, as building a microrift next to the dig site by the capsule will allow that gateway to dig through it (this way you don`t need to kill the last gateway or the creeper between it and the capsule, which is significantly faster). The 2 emitters to the right of the shield tech are also purely optional - I wouldn`t recommend bothering to kill them seeing as you really don`t need the extra build space (especially since those 2 emitters are possibly more difficult to kill than the ones at the bottom anyway because of the fields - not that it`s particularly hard either).
This isn`t a kill everything mission - so ignoring creeper wherever reasonably possible will allow you to finish much faster (my best time was done with none of the gems incidentally).
What a great map with so many ways to attack it. I like it!