Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on January 06, 2013, 12:01:06 AM

Title: Custom Map #1867: Spider Cave - Part 2
Post by: AutoPost on January 06, 2013, 12:01:06 AM
This topic is for discussion of map #1867: Spider Cave - Part 2 (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1867)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1867) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1867)

Author: Peter Power (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Peter+Power)

Desc:
You've entered the Spider Cave in search of the missing researcher and locate her capsule. But hurry, the lava is coming for her! Note: Blue Gems cost -500 points.
Title: Re: Custom Map #1867: Spider Cave - Part 2
Post by: Someone on January 06, 2013, 06:36:58 AM
hurray! a new map from Mr.Peter
hope this gonna be a sequel like dagon map
Title: Re: Custom Map #1867: Spider Cave - Part 2
Post by: Helper on January 06, 2013, 07:08:11 AM
@Someone - Concur 100%.
One of the best map makers around.
Big thumbs up!
Title: Re: Custom Map #1867: Spider Cave - Part 2
Post by: yum-forum on January 06, 2013, 12:28:49 PM
Very very nice map! Enjoyable, but not easy. Will be nice to play Part 3...
Title: Re: Custom Map #1867: Spider Cave - Part 2
Post by: PeterPower on January 06, 2013, 12:41:12 PM
Thanks for the positive remarks :) Ironically I am out of town in the countryside this weekend and am only online at a Tim's to add the link to the walkthrough. Part 3 will be coming along in a few days though.

http://dagongame.blogspot.ca/2013/01/spider-cave-part-1-and-2-map-1867-1869.html

There are 3 maps in this series but they are just quick fun ones. I am very limited on time nowadays sadly.
Title: Re: Custom Map #1867: Spider Cave - Part 2
Post by: Helper on January 06, 2013, 02:26:52 PM
Nice walk through - wish I'd had that initially. :)

Of the many mistakes I made, one was letting the shields go for the top lava gun. This was pretty late in the game and apparently so much Creeper built up that it turned into a chamber full of AC.

Did you design it that way?
Title: Re: Custom Map #1867: Spider Cave - Part 2
Post by: PeterPower on January 09, 2013, 10:31:39 PM
Haha! No the AC was a mistake I didn't notice until I was playing it later. I guess this level has a hidden bonus for slower players! 8)
Title: Re: Custom Map #1867: Spider Cave - Part 2
Post by: Kithros on January 10, 2013, 07:32:58 AM
It`s possible to move the LS under the spider and block it on both sides with shields + a microrift on both side  to avoid dealing with all that creeper - but it does take some micromanagement to replace the shields etc. and you`ll also need some shields blocking the spiders head each time it changes directions. Also, when going for a fast time don`t kill the gateway on the right side, as building a microrift next to the dig site by the capsule will allow that gateway to dig through it (this way you don`t need to kill the last gateway or the creeper between it and the capsule, which is significantly faster). The 2 emitters to the right of the shield tech are also purely optional - I wouldn`t recommend bothering to kill them seeing as you really don`t need the extra build space (especially since those 2 emitters are possibly more difficult to kill than the ones at the bottom anyway because of the fields - not that it`s particularly hard either).

This isn`t a kill everything mission - so ignoring creeper wherever reasonably possible will allow you to finish much faster (my best time was done with none of the gems incidentally).
Title: Re: Custom Map #1867: Spider Cave - Part 2
Post by: joshuad156 on January 15, 2013, 07:42:27 PM
What a great map with so many ways to attack it.  I like it!