Knuckle Cracker

Creeper World 3 => Upcoming Release Chatter => Topic started by: MapMaster on January 01, 2013, 07:19:15 PM

Title: Anti-Creeper could heal towers
Post by: MapMaster on January 01, 2013, 07:19:15 PM
I was watching the Dungion video on the Blog, and I thought of something. Maybe AC could heal Walls and Towers. What do you think?
Title: Re: Anti-Creeper could heal towers
Post by: hoodwink on January 02, 2013, 10:32:19 AM
I see where you're coming from, since anti-creeper does the opposite of creeper - which damages everything. And it's on your side, so it should help to splatter it everywhere.
However, towers heal on their own (so if the AC near it is equal to the creeper near it, it would heal) anyway, and personally once you're beating the creeper back past walls they actually get in the way...
Maybe, but I'm not sure myself. Interesting idea. :D
Title: Re: Anti-Creeper could heal towers
Post by: Grauniad on January 02, 2013, 12:00:44 PM
It's actually a very interesting idea - if we had shields like in CW2. Then a shield with Creeper on one side and AC on the other could potentially be in equilibrium.....
Title: Re: Anti-Creeper could heal towers
Post by: hoodwink on January 02, 2013, 01:44:09 PM
So therefore by having the walls; with anti-creeper and creeper on each side, you could make an invincible defence, since they would not take damage. Coupled with the possibility of making them with terraformers, you've got yourself a fairly easy ultimate defense. Hmm.
How about: Yes for units/towers, but no for walls?
Title: Re: Anti-Creeper could heal towers
Post by: Grauniad on January 02, 2013, 02:35:28 PM
I'm only saying it's interesting. Of course, for it to happen a number of things need to be taken into consideration. But it's hypothetical, since none of it exists. I don't really want to argue the ins and outs of it, that's what others here do ad infinitum. I find debating hypothetical situations rather unproductive.
Title: Re: Anti-Creeper could heal towers
Post by: Chawe800 on January 02, 2013, 04:24:18 PM
I like the idea but we probably aren't going to see this in CW3 considering it's so far into development. What if towers could soak up AC quickly to restore their health near instantly. This should be some sort of optional mechanic considering they could steal some AC you needed for your defense.
Title: Re: Anti-Creeper could heal towers
Post by: Michionlion on January 03, 2013, 02:41:03 PM
Quote from: Chawe800 on January 02, 2013, 04:24:18 PM
I like the idea but we probably aren't going to see this in CW3 considering it's so far into development. What if towers could soak up AC quickly to restore their health near instantly. This should be some sort of optional mechanic considering they could steal some AC you needed for your defense.

If Virgil thinks it's worth time to put it in, it could still make it...  but that doesn't really mean anything.
Title: Re: Anti-Creeper could heal towers
Post by: lurkily on January 03, 2013, 07:35:04 PM
I don't think it's influential enough, as the game is.  Having AC on the field tends to make the battlefront less fluid.  If C is encroaching on AC, it will probably keep encroaching, unless you take decisive action. 

I can't think of very many situations where you could point to the healing power of AC, and say with certainty that it swayed the course of a battle, or even a skirmish.

It is an interesting idea, but CW3 does not seem to be built for unit health to be that kind of a factor in holding creeper back.  Units regen health too quickly, and creeper must be overwhelming them in order to damage them.  Any unit that isn't about to die is either at full health, or will be in a minute.

That could be addressed by adding a unit that operates in conjunction with its own health, but that would turn it into a one-trick pony, something that was only really special in one contrived context.
Title: Re: Anti-Creeper could heal towers
Post by: TrickyDragon on March 16, 2013, 08:50:44 PM
it could be integrated into the new sniper unit to go into a "heal mode" and fire AC at friendlies to heal them with each shot.....   
Title: Re: Anti-Creeper could heal towers
Post by: Chawe800 on March 17, 2013, 09:50:34 AM
Quote from: TrickyDragon on March 16, 2013, 08:50:44 PM
it could be integrated into the new sniper unit to go into a "heal mode" and fire AC at friendlies to heal them with each shot.....   

That would be simple targeting integration into sprayers. But I can understand you trying to integrate the sniper into more uses. I hope the sniper does have more uses then just killing runners...
But I trust Virgil ;)
Title: Re: Anti-Creeper could heal towers
Post by: TrickyDragon on March 17, 2013, 11:05:57 AM
that was a typo, i meant spayers lol
Title: Re: Anti-Creeper could heal towers
Post by: Shrike30 on March 17, 2013, 01:03:19 PM
We have a tower that sterilizes pets?  Awesome!

It's a neat idea, but a similar net effect can be had just spraying AC on your towers; they're protected from creeper, and so take less damage/have some time to autoheal.
Title: Re: Anti-Creeper could heal towers
Post by: lurkily on March 18, 2013, 08:17:34 AM
If you watch unit healing in the videos, it seems relatively rapid, compared to previous games.  I honestly don't think we'll feel a need for a unit dedicated to healing.
Title: Re: Anti-Creeper could heal towers
Post by: 4xC on March 18, 2013, 05:24:41 PM
I doubt it myself. Healing boosters are not my cup of tea unless units cannot heal themselves already, and that is exactly what they do now.
Title: Re: Anti-Creeper could heal towers
Post by: Ronini on March 19, 2013, 08:45:51 AM
I agree. All a healing unit/AC would accomplish would add is a lot more micro-managing to shave off a few more seconds off you map time by healing your units that bit more quickly. You'd still have to get the healing unit/AC to the damaged unit or vice versa, So the time you can save by this won't be that much, really. Unless you'd have a unit that could heal your units while they are being damaged (i.e. in touch with creeper), so they would survive that 2 seconds or so longer, that you require in this specific instance. AC won't be able to do that. But somehow I don't really want that. There are still the shields, mind.
Title: Re: Anti-Creeper could heal towers
Post by: 4xC on March 19, 2013, 11:20:35 AM
Besides, Micro-management is not something I think is very heavily specified and required in Indie games. And frankly, if this game did have a healing unit in it, it would have to be an online pure Tower Defense Game like Bloons and the bloons would have to have the ability to harm towers until they are destroyed.
Title: Re: Anti-Creeper could heal towers
Post by: lurkily on March 23, 2013, 08:14:41 AM
Quote from: Ronini on March 19, 2013, 08:45:51 AMUnless you'd have a unit that could heal your units while they are being damaged (i.e. in touch with creeper),
Sprayer.

I still don't think this will add much to the game, though.
Title: Re: Anti-Creeper could heal towers
Post by: Ronini on March 24, 2013, 10:17:38 AM
Quote from: lurkily on March 23, 2013, 08:14:41 AM
Quote from: Ronini on March 19, 2013, 08:45:51 AMUnless you'd have a unit that could heal your units while they are being damaged (i.e. in touch with creeper),
Sprayer.

I still don't think this will add much to the game, though.

A Sprayer already does heal your units to some extend, doesn't it? By covering them in AC targeted units wouldn't be touching creeper anymore, would they?

I was about to say that a sprayer isn't what I ment, exactly, but I guess it actually is. Kinda.

By the way> do Sprayers have some form of "target this specific spot only"-function? Although an "target these spots in succession"-function might be even more desirable. Effectivity would be limited by number of targets and rate of fire, naturally.
Title: Re: Anti-Creeper could heal towers
Post by: 4xC on March 25, 2013, 09:26:49 AM
That sounds like something that may need to be left to bombers since flyers repeatedly attack the same target or vector without constant manual redeployment like CW1 Drones.

Of course, Now that I think of it, I wonder how it will work if sprayers cannot spray AC when there is no nearby creeper.
Title: Re: Anti-Creeper could heal towers
Post by: J on March 25, 2013, 10:01:42 AM
If you want a healing tower, why not ask for a new target priority on the sprayer: 'Target units covered in creeper' or 'Target the tower with the least hp left'
Title: Re: Anti-Creeper could heal towers
Post by: koker93 on March 26, 2013, 03:20:23 PM
Just to point something out:

4xC said
QuoteBesides, Micro-management is not something I think is very heavily specified and required in Indie games.

I would disagree, especially in regard to CW1.  Ever bridged a pink wall with a blaster?  5 minutes of game time takes an eternity.  And in CW2 my game is paused almost as much as it is running on a lot of maps, especially while building out reactors and tech domes.

I like the idea of healing towers, but if it gets implemented would rather see it as an upgrade, not a specific tower.