Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on December 04, 2012, 08:01:04 AM

Title: Custom Map #1749: karte 8
Post by: AutoPost on December 04, 2012, 08:01:04 AM
This topic is for discussion of map #1749: karte 8 (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1749)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1749) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1749)

Author: null (http://knucklecracker.com/creeperworld2/viewmaps.php?author=null)

Desc:
Title: Re: Custom Map #1749: karte 8
Post by: Karsten75 on December 05, 2012, 10:25:31 AM
It is mildly interesting to note that the array of emitters below the AC emitters can be destroyed rapidly when shields are deployed. The emitters and fields create enough pressure to cause creeper inversion and enable shields to be built right up  to the emitters, then place a nullifier after the last shield.
Title: Re: Custom Map #1749: karte 8
Post by: Kilroyinc on December 13, 2012, 01:16:11 PM
Good concept map that has some real challenge, but by the time you get to the Nexus at the bottom it becomes about as much fun as watching paint dry :(
Title: Re: Custom Map #1749: karte 8
Post by: teknotiss on December 13, 2012, 03:29:21 PM
Quote from: Kilroyinc on December 13, 2012, 01:16:11 PM
Good concept map that has some real challenge, but by the time you get to the Nexus at the bottom it becomes about as much fun as watching paint dry :(

to be fair all nexus kills are irritatingly long once you have done it a few times.  ::)
Title: Re: Custom Map #1749: karte 8
Post by: Bongo on July 13, 2014, 10:05:27 PM
Maybe CW4 will have Nexi that move around. ;)