Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on November 10, 2012, 02:01:07 AM

Title: Custom Map #1650: Bickford-2
Post by: AutoPost on November 10, 2012, 02:01:07 AM
This topic is for discussion of map #1650: Bickford-2 (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1650)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1650) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1650)

Author: yum234 (http://knucklecracker.com/creeperworld2/viewmaps.php?author=yum234)

Desc:
Title: Re: Custom Map #1650: Bickford-2
Post by: Zaggy on November 10, 2012, 11:41:59 AM
Fun map.  It's deceptively tricky; things can get out of control fast.  I was surprised by the
Spoiler
hidden anti-creeper
[close]
but it was a happy discovery.

Keep up the good work, yum234!
Title: Re: Custom Map #1650: Bickford-2
Post by: yum-forum on November 10, 2012, 01:00:22 PM
Quote from: Zaggy on November 10, 2012, 11:41:59 AM
Fun map.  It's deceptively tricky; things can get out of control fast.  I was surprised by the
Spoiler
hidden anti-creeper
[close]
but it was a happy discovery.

Thank You for good comments. In game "happy discovery" improves the mood! ;)
Title: Re: Custom Map #1650: Bickford-2
Post by: kiskadee on November 10, 2012, 01:08:42 PM
yet another great map. thank you yum. are you a team? how can one person possibly crank out this many maps?
Title: Re: Custom Map #1650: Bickford-2
Post by: yum-forum on November 10, 2012, 02:09:13 PM
Quote from: kiskadee on November 10, 2012, 01:08:42 PM
yum, are you a team?
A funny question!  :) I'm the one and very much like a genious CW2 game.
Title: Re: Custom Map #1650: Bickford-2
Post by: burguertime on November 11, 2012, 09:04:53 PM
Quote from: yum-forum on November 10, 2012, 02:09:13 PM
A funny question!  :) I'm the one and very much like a genious CW2 game.

Yum goes like an arrow to the design, and publishes without delay and hesitation. A clear mind, focus on the target, and some preset "seeder" maps make for the great speed.

While others doubt and rethink, test and crank numbers, yum goes for the goal and almost aways scores.

Disclaimer: I do not know yum, nor how he/she works. This is how I think the maps get out so fast and so copious, from what I have infered from having played almost all of them.