This topic is for discussion of map #1636: Terror Down Below (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1636)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1636) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1636)
Author: null (http://knucklecracker.com/creeperworld2/viewmaps.php?author=null)
Desc:
This had some potentially really fun ideas, but it's kind of an example of too much of a good thing. Once you have the phantoms under control, the rest is just a slow slog through to the bottom. I'm not a huge fan of adding health to emitters or gates simply 'because' and that's what the bottom felt like. I finally just quit without finishing because I didn't want to slog through each layer of increasing emitters (yes, I could have sped it up a bit by multitasking, but at the end I had complete control of the map, but a long way to go, which is never fun). Par down the map a bit and I think this would be a fun level.
Quote from: Khotekki on November 06, 2012, 04:04:59 AM
This had some potentially really fun ideas, but it's kind of an example of too much of a good thing. Once you have the phantoms under control, the rest is just a slow slog through to the bottom. I'm not a huge fan of adding health to emitters or gates simply 'because' and that's what the bottom felt like. I finally just quit without finishing because I didn't want to slog through each layer of increasing emitters (yes, I could have sped it up a bit by multitasking, but at the end I had complete control of the map, but a long way to go, which is never fun). Par down the map a bit and I think this would be a fun level.
if you have Dark Beams, 1 health or 1000 health emitters on the endgame are just the same, only difference is how annoyed the player feels after playing your game.
The challenge in this map is to not use up all the crystal energy before one had built out one's energy infrastructure. Conversion Bombs take care of the lower chambers just fine and by playing in parallel, it is a pretty quick operation.