Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on September 24, 2012, 12:01:04 AM

Title: Custom Map #1460: adventures of Dax Joven-Dense Creeper, damaged shield tech
Post by: AutoPost on September 24, 2012, 12:01:04 AM
This topic is for discussion of map #1460: adventures of Dax Joven-Dense Creeper, damaged shield tech (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1460)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1460) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1460)

Author: Edward Gray (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Edward+Gray)

Desc:
lots of dense creeper and feilds, and no sheild tech.
Title: Re: Custom Map #1460: adventures of Dax Joven-Dense Creeper, damaged shield tech
Post by: Creeperkingpin on September 24, 2012, 12:04:11 AM
how did you guys finish so fast?! lol. i created this map and i cant get to the ten minute mark. any pointer?
Title: Re: Custom Map #1460: adventures of Dax Joven-Dense Creeper, damaged shield tech
Post by: fitz on September 24, 2012, 10:48:04 AM
Quote from: Creeperkingpin on September 24, 2012, 12:04:11 AM
how did you guys finish so fast?! lol. i created this map and i cant get to the ten minute mark. any pointer?

Spoiler
My approach, for what its worth, was to maximise the attack down the left hand side to clear the bottom left before you lose your shileds and give up on the right with minimal defences at the top of the tube to stop creeper getting up to the LS. Remember that launchers can fire through the wall at the bottom left using the rifts. Hope this helps
[close]
Title: Re: Custom Map #1460: adventures of Dax Joven-Dense Creeper, damaged shield tech
Post by: Creeperkingpin on September 24, 2012, 10:52:51 AM
Oh. Well i did the same thing just a much longer, dragged on attack. And 2/10 :/ guess this one was below par. Oh well ill whip up a better one tonight :) i wish people would tell me what their problem was with the map instead of just rating it low.
Title: Re: Custom Map #1460: adventures of Dax Joven-Dense Creeper, damaged shield tech
Post by: teknotiss on September 24, 2012, 12:05:25 PM
well my opinion on it is that 1 square wide paths make for dull play.
it's just too limited with only one method for completion, just a question of picking a side really.
not a bad idea, just doesn't play well.
still, no worries, make some more maps please dude!  8)
Title: Re: Custom Map #1460: adventures of Dax Joven-Dense Creeper, damaged shield tech
Post by: Creeperkingpin on September 24, 2012, 01:22:18 PM
Im actually kicking one out this moment lol. Hey so cw1 maps simply dont get reviewed?
Title: Re: Custom Map #1460: adventures of Dax Joven-Dense Creeper, damaged shield tech
Post by: Creeperkingpin on September 24, 2012, 02:42:55 PM
hey... so you would know. i just spent the better part of the day, hours and hours, making an awesome map with fields drones super-drones and phantoms, anti creeper emitters, in-soil creeper, it was amazing. but i accidently hit 'new map' rather then save, and killed it.... any idea on how to retrieve it?..
Title: Re: Custom Map #1460: adventures of Dax Joven-Dense Creeper, damaged shield tech
Post by: J on September 24, 2012, 02:46:43 PM
Create it again and hit save more frequently. And how do you know it's amazing without playing it? (you need to save before playing)
Title: Re: Custom Map #1460: adventures of Dax Joven-Dense Creeper, damaged shield tech
Post by: teknotiss on September 24, 2012, 03:42:24 PM
i've done that!  :o sucks doesn't it!  >:(
save more often (i have 3 saves per map. mapname.cw2, mapname a.cw2, and mapname b.cw2)
basic design saved as mapname a.cw2, tweaks after playtesting saved as mapname b.cw2 and once i'm happy to play for score saved as mapname.cw2.
this stops me from saving a map over a previous version so i have a half done one if i mess up the saves!  8)
hope that helps!
Title: Re: Custom Map #1460: adventures of Dax Joven-Dense Creeper, damaged shield tech
Post by: Creeperkingpin on September 24, 2012, 04:42:11 PM
thanks all for your ideas :) i posted a new thread asking if it would be possible to integrate some sort of key combination to quick-save. i hope it gets considered.