Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on September 20, 2012, 05:01:04 PM

Title: Custom Map #1446: Pool of Attrition
Post by: AutoPost on September 20, 2012, 05:01:04 PM
This topic is for discussion of map #1446: Pool of Attrition (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1446)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1446) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1446)

Author: Polatrite (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Polatrite)

Desc:
Can you overcome stacked odds as the Creeper dominates almost all available land?
Title: Re: Custom Map #1446: Pool of Attrition
Post by: JmfR on September 20, 2012, 08:07:54 PM
tough one! have not been able to reduce creeper in time to build up forces before ground breaks open try again later
Title: Re: Custom Map #1446: Pool of Attrition
Post by: Uki on September 20, 2012, 10:32:24 PM
Cool map with action and rush ! Thanks !
Title: Re: Custom Map #1446: Pool of Attrition
Post by: Wheatmidge on September 20, 2012, 11:22:36 PM
Nice map, the level of threat at the beginning was challenging, but very manageable .
Title: Re: Custom Map #1446: Pool of Attrition
Post by: Polatrite on September 21, 2012, 10:32:08 AM
Thanks for the support guys! I'm a bit sad that it's gotten so many thumbs down so far, oh well I guess. :)

My strategy:
Spoiler
My strategy for this map was to move immediately northwest, ignoring the southern crystal but going for the easy red and green. I positioned my 3 cannons over the edge, building another cannon and a mortar, placing the mortar where the green used to be. All you need to do is manage and increase your energy long enough to fend off the initial massive wave on the left. Once that's gone, it's easy to take out the top right, then utilize the land on the far right to increase energy production. After that, the map plays like a fairly standard map.
[close]
Title: Re: Custom Map #1446: Pool of Attrition
Post by: mggolden on September 21, 2012, 01:02:10 PM
very challenging map, definitely pushes you to the brink at first!
Title: Re: Custom Map #1446: Pool of Attrition
Post by: CJY101 on September 26, 2012, 01:50:22 AM
I am in the process of some mistakes.
But
If you can begin to get beneath the stones, and that time will be very short.
Possible to the end of the 4 minutes.
nice map.
Title: Re: Custom Map #1446: Pool of Attrition
Post by: CJY101 on September 27, 2012, 06:09:40 AM
ADD
Begin
Spoiler
(http://i.imgur.com/X3Wwq.png)
[close]
Title: Re: Custom Map #1446: Pool of Attrition
Post by: Coradon on October 10, 2012, 12:49:45 PM
Was a nice challenge. Took 3 restarts till I was able to hold on to some territory. Thumbs up!