Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on September 11, 2012, 02:01:04 AM

Title: Custom Map #1417: NEXUS 07
Post by: AutoPost on September 11, 2012, 02:01:04 AM
This topic is for discussion of map #1417: NEXUS 07 (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1417)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1417) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1417)

Author: yum234 (http://knucklecracker.com/creeperworld2/viewmaps.php?author=yum234)

Desc:
Title: Re: Custom Map #1417: NEXUS 07
Post by: chwooly on September 11, 2012, 12:33:10 PM
I down arrow timed games, I am not a speed player, If there was a comment that this was a timed game then I wouldn't waste my time and wouldn't down or up arrow the game.
Title: Re: Custom Map #1417: NEXUS 07
Post by: teknotiss on September 11, 2012, 01:43:59 PM
Quote from: chwooly on September 11, 2012, 12:33:10 PM
I down arrow timed games, I am not a speed player, If there was a comment that this was a timed game then I wouldn't waste my time and wouldn't down or up arrow the game.

what do you mean by "timed"?
this map is no speed run and the capsules were safe in normal terrain weren't they?  ???
i quite liked this map, nice one yum!  8)
Title: Re: Custom Map #1417: NEXUS 07
Post by: Coradon on September 11, 2012, 01:53:39 PM
Quote from: chwooly on September 11, 2012, 12:33:10 PM
I down arrow timed games, I am not a speed player, If there was a comment that this was a timed game then I wouldn't waste my time and wouldn't down or up arrow the game.

Gee, I would thought that since the average play time for the map was 8 mins, that would have clued you in. Guess not. Still kinda sad you marked it down for that.
Title: Re: Custom Map #1417: NEXUS 07
Post by: mpp on September 13, 2012, 11:37:11 PM
Some speed maps I like, some I don't, but I usually don't give them a down vote unless they are the type of map where you need to have every action down the 1/10th of a second, which depending on your computer, you might not make it.  That wasn't the case on this map.

I think for CW3, either a 1-10 star rating system might be better for maps like this, or even  "yes/no/neutral" rating.

I tried this map a few times, failed, came back the next day failed, then had an "OMG!  I could have had a V-8" moment, and won it.  Nexus had powered up to 98% by then, but it was a win.  I could probably vastly improve my score on this map, but I had my fun getting the score I did!

And I had given some of yum's maps a down thumb in the past, and went back and replayed them and corrected that and given them a thumbs up.  Still a few I don't like, but I haven't given them a vote.

And even if the map author calls it a slug fest map, some bright person might figure out a way to turn it into a 1 min speed map, but maybe for CW3, there could be categories for uploaded maps.  "Speed runs", "Slug fests", etc...Not too many though, because for me personally, I just want a new map to play!
Title: Re: Custom Map #1417: NEXUS 07
Post by: yum-forum on September 14, 2012, 04:46:46 AM
Thank You for good comments. Usually I create a map with some idea, but do not comments how to find way
to win and hope that if player find this way it will be enjoyable. By my oppinion to explain all ideas in comment makes map not
interesting. but increase amount of downvotes. I notice that for that maps (without explanation) usually big amount of downvotes, i.e. many players do not likes efforts to understand idea of map. And it is not unteresting for me create very simple map without idea (just many moving and killing, killing...).
Anyway system of vote/downvote is kind of democracy.  :)