Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on August 24, 2012, 05:01:04 PM

Title: Custom Map #1382: SUPER DRONE
Post by: AutoPost on August 24, 2012, 05:01:04 PM
This topic is for discussion of map #1382: SUPER DRONE (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1382)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1382) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1382)

Author: yum234 (http://knucklecracker.com/creeperworld2/viewmaps.php?author=yum234)

Desc:
Title: Re: Custom Map #1382: SUPER DRONE
Post by: bla3 on August 24, 2012, 10:11:54 PM
I have to disagree with teknotiss' reaction. I don't find these kinds of maps fun at all. 7500 health, and multiple at that? That's not fun. At best it's tedious, and at worst (where I'm sitting) it's needlessly frustrating.
Title: Re: Custom Map #1382: SUPER DRONE
Post by: mpp on August 25, 2012, 12:15:58 AM
You don't need to fight multiple "super" drones if you do thing right...
Title: Re: Custom Map #1382: SUPER DRONE
Post by: a on August 25, 2012, 12:58:40 AM
Excellent levels makes yum234. I spend a lot of time for them to put the record.
Title: Re: Custom Map #1382: SUPER DRONE
Post by: Helper on August 25, 2012, 07:19:35 AM
@bla3 -
The game gives you about all of the energy and techs you need to build the weapons needed to win.

It is going to take a lot of DB time to kill that (one) Drone coming after you.
How can you force the Drone to travel a very long path in the face of DB power?
If you think it through a bit, you can be hitting it with DB rays while it is both coming and going.

Try to not let the games frustrate you. There is always someone around who has figured it out and is willing to offer some help.
If you need more, just post back.
Title: Re: Custom Map #1382: SUPER DRONE
Post by: Coradon on August 25, 2012, 10:01:57 AM
I enjoyed this map. Had to kill 6 of the Super Drones and it was a race to keep rebuilding DB's and mirrors, along with turning rifts on and off AND managing power. One of the few maps I would replay. +1 vote. Keep em coming!
Title: Re: Custom Map #1382: SUPER DRONE
Post by: Helper on August 25, 2012, 02:07:26 PM
This game was released only yesterday, but if there is interest in "a" solution, I will post a screen shot of one way to finish this in less than 5 minutes (and killing only 1 SUPER DRONE).
Title: Re: Custom Map #1382: SUPER DRONE
Post by: toastkid on August 25, 2012, 03:16:43 PM
Quote from: bla3 on August 24, 2012, 10:11:54 PM
I have to disagree with teknotiss' reaction. I don't find these kinds of maps fun at all. 7500 health, and multiple at that? That's not fun. At best it's tedious, and at worst (where I'm sitting) it's needlessly frustrating.
Agree with teknotiss, you didn't do it right.  Have another go and aim to get a sub 7 minute time.
Title: Re: Custom Map #1382: SUPER DRONE
Post by: bla3 on August 25, 2012, 09:27:40 PM
Quote from: Helper on August 25, 2012, 07:19:35 AM
@bla3 -
The game gives you about all of the energy and techs you need to build the weapons needed to win.

It is going to take a lot of DB time to kill that (one) Drone coming after you.
How can you force the Drone to travel a very long path in the face of DB power?
If you think it through a bit, you can be hitting it with DB rays while it is both coming and going.

Try to not let the games frustrate you. There is always someone around who has figured it out and is willing to offer some help.
If you need more, just post back.

You guys misunderstood. I didn't not like map because I didn't understand it. I don't like it because I *do* understand it. I don't like ridiculous drones. I have never have. 7500 health is about 7000 too much, and since the drone is the point of the map... well, I don't like it. I'm fine with other people liking it. I approve, in fact - if you enjoyed this map and had a good time playing it, that's great.

I didn't.
Title: Re: Custom Map #1382: SUPER DRONE
Post by: pocketdare on December 23, 2013, 08:59:49 PM
Should be called Superdrone(s)

Anyway... short, sweet and clever. That's exactly how most maps should be. I'm in this for the 10-15 minute diversions... not the 100 minute slog fests. Nice and interesting. Keep up the good work.