Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on August 23, 2012, 09:01:03 AM

Title: Custom Map #1376: balance
Post by: AutoPost on August 23, 2012, 09:01:03 AM
This topic is for discussion of map #1376: balance (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1376)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1376) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1376)

Author: mexxor (http://knucklecracker.com/creeperworld2/viewmaps.php?author=mexxor)

Desc:
Title: Re: Custom Map #1376: balance
Post by: peter on August 23, 2012, 02:24:02 PM
This is a fun map, I really enjoyed playing this one, there are many ways to play it and is one I will play several times to see if I can do better.

Well done.
Title: Re: Custom Map #1376: balance
Post by: SmileyCoder on August 23, 2012, 03:58:00 PM
Its a decent map, but I would have enjoyed a bit more of a challenge.
Title: Re: Custom Map #1376: balance
Post by: koker93 on August 23, 2012, 09:44:38 PM
Maps like this are more fun when the anti creeper builds up over time.  So if the fields had been pushing it forward instead of in random directions...
Title: Re: Custom Map #1376: balance
Post by: Mexxor on August 24, 2012, 04:46:57 AM
This was my first map with actions in it instead of only fields, so i did just try out some things, nothing more or less
Title: Re: Custom Map #1376: balance
Post by: koker93 on August 24, 2012, 07:47:11 PM
I liked it.  It was fun.  And it was certantly better than anything I could have designed...
Title: Re: Custom Map #1376: balance
Post by: Helper on August 25, 2012, 07:21:06 AM
This one took a long time to play, but stayed interesting the whole time.
Very nice to have a 'long' game that is still fun.
Title: Re: Custom Map #1376: balance
Post by: Mexxor on August 25, 2012, 11:09:00 AM
Well, it has to be fun, because if i get bored when i play my own map, i should not post it   ;D
Title: Re: Custom Map #1376: balance
Post by: Helper on August 25, 2012, 12:02:58 PM
Quote from: Mexxor on August 25, 2012, 11:09:00 AM
Well, it has to be fun, because if i get bored when i play my own map, i should not post it   ;D

Great attitude!
(Not...unfortunately...shared with some mapmapkers who shall remain nameless.)
Title: Re: Custom Map #1376: balance
Post by: Mexxor on August 25, 2012, 12:36:22 PM
well, heres the thing as how i see it (please don't kill me for my not so really good english, for i'm dutch ;) ):
If you make a map, you have to have fun making it, playing it and letting it be played by others
If people like my maps, that just inspires me to make more maps like them
Also: I only like long maps, not too hard, not too easy, a bit medium maybe
Every room has to be tested so to see if the fields and or actions actually work as you want them to do.
If so, then i count it as a succesful one :)
Title: Re: Custom Map #1376: balance
Post by: peter on August 25, 2012, 12:56:45 PM
As I stated right at the start, I liked this map as it was fun.

For me a map is fun when I complete it and want to play it again just to see if there is another way to do it.  If there is only one way to play a map it does not have any fun involved, it becomes tedious and boring.  A long map does have advantages as there can be different things happening in it while a short map can be limited.  But, a long map that is limited in playable variances is still just a long boring map for me.

This is a long map, and as there are so many ways to play it, so many different strategies, that it becomes an adventure of many chapters.  I could play it 10 times and each time would be different.  THAT is what makes it a good fun map for me.
Title: Re: Custom Map #1376: balance
Post by: Mexxor on August 25, 2012, 01:03:53 PM
well , thank you, (hopes the next one will be as good as this one :) )
Title: Re: Custom Map #1376: balance
Post by: Grauniad on August 25, 2012, 01:09:11 PM
Quote from: peter on August 25, 2012, 12:56:45 PM
For me a map is fun when I complete it and want to play it again just to see if there is another way to do it.  If there is only one way to play a map it does not have any fun involved, it becomes tedious and boring.  A long map does have advantages as there can be different things happening in it while a short map can be limited.  But, a long map that is limited in playable variances is still just a long boring map for me.


I think this is very well said. The only exception to the "one way to play" is if it is a puzzle-type map and one has to figure out a particular puzzle.  Or this map (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=141), one of my ATF maps. Not sure it works still, I believe someone mentioned a later game change broke it.
Title: Re: Custom Map #1376: balance
Post by: Mexxor on August 25, 2012, 03:23:06 PM
I myself like to go against creeper with AC, which is why i always make that possible, but its true, there has to be a choice for a map to be really fun, at least in most maps..
Title: Re: Custom Map #1376: balance
Post by: Meander on August 28, 2012, 10:55:46 AM
One of the finest maps around.
Looking forward to your next one, a bit harder ;)
Title: Re: Custom Map #1376: balance
Post by: Mexxor on August 29, 2012, 10:58:16 PM
yeah, well, i made one, but i have some trouble putting it online, so i will make just another one and put that online :(