Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on August 22, 2012, 01:01:04 AM

Title: Custom Map #1370: Deadly Hill Zone
Post by: AutoPost on August 22, 2012, 01:01:04 AM
This topic is for discussion of map #1370: Deadly Hill Zone (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1370)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1370) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1370)

Author: Xindaris (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Xindaris)

Desc:
Beware! A relaxed map that starts out looking simple, but has a few traps and tricks along the way.
Title: Re: Custom Map #1370: Deadly Hill Zone
Post by: Xindaris on September 02, 2012, 03:10:55 PM
I have little doubt that the idea I began this whole map with is probably the part that everyone hates about it.

Really, I came up with the idea for this map when I read in a map editor guide that gateways could actually cut through solid terrain. I wanted to make a map where the player had a certain degree of control over when a big attack came, but if they weren't prepared for that attack properly they'd get torn up pretty quickly. I tried to warn the player, in every way I could, that the gateway needed to stay alive until after the central area was open (and that it could and would dig through that bit of solid terrain); that wasn't supposed to be a surprise or the main challenge of the level.

The real problem, I think, is that I don't know how to create "screw-you-over challenge" without creating a gigantic slogfest for players who are fully prepared for the endgame section. I didn't want to just allow the player to wave away the problem with experimental tech--I imagine that just 4 conversion bombs could have made the center section immensely easier to clear, but it would have completely negated the idea of being prepared for the attack since even a player who hasn't set up enough shields, weapons, AC cushions, etc. can and will easily bomb a mass of creeper given the opportunity.