Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on August 19, 2012, 11:40:02 AM

Title: Custom Map: Wizy's Maze
Post by: AutoPost on August 19, 2012, 11:40:02 AM
This topic is for discussion of map: Wizy's Maze (http://knucklecracker.com/creeperworld/mapcomments.php?id=5608)
(http://knucklecracker.com/creeperworld/thumb.php?id=5608) (http://knucklecracker.com/creeperworld/mapcomments.php?id=5608)

Author: Wizy (http://knucklecracker.com/creeperworld/viewmaps.php?author=Wizy)

Desc:
Can you solve this puzzling maze?

Warning: Requires LOTS of patience.
Title: Re: Custom Map: Wizy's Maze
Post by: Wizy on August 19, 2012, 01:12:13 PM
A few Notes:
Some people will find this map boring, avoid downloading this if you don't like long maps.
Although the time I have submitted is about 3-4 hours, it can be completed in much less. I have spent so much time because I was re-testing everything.
With "Double Down" on, it can be completed faster, at the expense of a bit more difficulty in some stages.

If after 2-3 days nobody has managed to complete it yet, I will post pictures with solutions to unlocking the totems. (which is the trickiest part)
Title: Re: Custom Map: Wizy's Maze
Post by: HiredGun on August 19, 2012, 03:56:41 PM
Life is too short and valuable for dumb maps like this.
Title: Re: Custom Map: Wizy's Maze
Post by: iMiZR1 on August 22, 2012, 04:58:45 AM
i heard about a scientific experiment where they found out that play is at least as important as good sleep when life threatening situations come.
with that said: there is no dumb map.
the tougher a game is, the better it helps you.
this is one reason why i only create "experts only" maps.
the other reason is that i have fun at playing tough games :)
Title: Re: Custom Map: Wizy's Maze
Post by: Kage on August 22, 2012, 07:52:23 AM
This is one of the most unique maps I've ever had the pleasure of playing! Very well done! you got insanely creative with this one! I'm on the last part where I have to patiently let the creep get to the two totems to clear out the walls then I've won. Not sure I want to finish it though, Took me three tries to get this far. The totems are by far the hardest part. I essentially have almost every last square of land, covered with a blaster so I always have a fall back plan. Unfortunately things are getting worse by the minute as I'm letting the creep pour in. My base requires constant attention. There's the emitter above me, that I have blasters watching, and they just ran out so I ended up loosing a few. I hate to say it, but I'v lost interest in finishing. I ended up chewing through blasters and I'm not sure I'm even going to survive now. Great map, you're definitely one of my favorite map makers! Keep up the good work!
Title: Re: Custom Map: Wizy's Maze
Post by: Wizy on August 22, 2012, 11:05:29 AM
Thanks for such a generous comment.
When I have started this, my objetive was to make something far apart from the conventional gameplay.
I have to admit I am not very happy with the final product due to the time you have to wait for one of the totems, making the player fall in deep boredom was not part of my plan :P

I will probably develop either a new version of this map or another with similar mechanics, but without requiring to wait too much.

Here are some solutions to unlocking the totems.
right/east totem with Double Down OFF
Kiss the left wall
(http://i46.tinypic.com/2w4zo5g.jpg)
Note: the SS is from an earlier version of the map and the speeds are unnecessary.
The key here is to maintain atleast 1 collection, better if it is 1.1. Keeping the creeper at bay with only 1-2 blasters firing. Storages and fully armed blasters in reserve give room for error.

Kiss the right wall
(http://i47.tinypic.com/eumpfn.jpg)
Same as above. Note that although in the SS the 3 blasters are armed, none is firing constantly
[close]
left/west totem
OC keeps flying
(http://i48.tinypic.com/sw6zip.jpg)
Since you only need some red packets from time to time, don't worry if it disconects.
[close]
Title: Re: Custom Map: Wizy's Maze
Post by: iMiZR1 on August 23, 2012, 09:01:08 PM
it was a nice change to play this map, but
i almost slept while waiting...
next time when you build a similar map, please let the maze paths be broader, to let the creeper flow faster.