Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on July 09, 2012, 05:01:03 PM

Title: Custom Map #1266: the creeper monster
Post by: AutoPost on July 09, 2012, 05:01:03 PM
This topic is for discussion of map #1266: the creeper monster (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1266)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1266) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1266)

Author: ea3401 (http://knucklecracker.com/creeperworld2/viewmaps.php?author=ea3401)

Desc:
don't be afraid...
Title: Re: Custom Map #1266: the creeper monster
Post by: RealAndy on July 09, 2012, 11:41:51 PM
Really fun map, keep it up.
Title: Re: Custom Map #1266: the creeper monster
Post by: oodie on July 10, 2012, 02:38:04 AM
really fun and clever map :)
How did you get the emitter to produce both types of creepr?
Title: Re: Custom Map #1266: the creeper monster
Post by: viper00900 on July 10, 2012, 10:00:59 AM
Great map!  And if I was going to do it I would just stack one type of node on the other. ;D
Title: Re: Custom Map #1266: the creeper monster
Post by: ea3401 on July 10, 2012, 01:47:10 PM
Quote from: viper00900 on July 10, 2012, 10:00:59 AM
...stack one type of node on the other.

Yep!
Title: Re: Custom Map #1266: the creeper monster
Post by: Ebon Heart on July 11, 2012, 04:42:11 PM
Fun map, presents a few balancing issues, (creeper is destroyed when you start attacking, which leaves AC to pile up) but interesting concept. May go back later and try to get a better time.
Title: Re: Custom Map #1266: the creeper monster
Post by: viper00900 on July 12, 2012, 11:22:42 PM
i actually just moved the liberty ship up and built some power and repulsers, then null'ed it :D
Title: Re: Custom Map #1266: the creeper monster
Post by: ea3401 on July 13, 2012, 09:13:12 AM
Quote from: viper00900 on July 12, 2012, 11:22:42 PM
i actually just moved the liberty ship up and built some power and repulsers, then null'ed it :D
Yes, best start is to dig through the terrain above your LS and move straight to a top corner.
Maybe blaster are more effective here than repulsors.
Title: Re: Custom Map #1266: the creeper monster
Post by: viper00900 on July 13, 2012, 08:45:15 PM
well i used two repulser over each node, one space above the creep.  That way you have room to null it.  I tried blasters the first time, and the creep kept surging up and taking the null out on me.
Title: Re: Custom Map #1266: the creeper monster
Post by: bla3 on July 13, 2012, 08:55:00 PM
I went way above and beyond during this map and decide to try to use my limited energy production along with repulsors and shields to clear AC from the bottom of the screen and pack it in as densely as I could around the emitter pair. I did successfully wall off the bottom half of the map, but then I got bored and just built a nullifier. =P

Definitely really liked the alternating emission setup and enjoyed the map.