This topic is for discussion of map #1266: the creeper monster (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1266)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1266) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1266)
Author: ea3401 (http://knucklecracker.com/creeperworld2/viewmaps.php?author=ea3401)
Desc:
don't be afraid...
Really fun map, keep it up.
really fun and clever map :)
How did you get the emitter to produce both types of creepr?
Great map! And if I was going to do it I would just stack one type of node on the other. ;D
Fun map, presents a few balancing issues, (creeper is destroyed when you start attacking, which leaves AC to pile up) but interesting concept. May go back later and try to get a better time.
i actually just moved the liberty ship up and built some power and repulsers, then null'ed it :D
Quote from: viper00900 on July 12, 2012, 11:22:42 PM
i actually just moved the liberty ship up and built some power and repulsers, then null'ed it :D
Yes, best start is to dig through the terrain above your LS and move straight to a top corner.
Maybe blaster are more effective here than repulsors.
well i used two repulser over each node, one space above the creep. That way you have room to null it. I tried blasters the first time, and the creep kept surging up and taking the null out on me.
I went way above and beyond during this map and decide to try to use my limited energy production along with repulsors and shields to clear AC from the bottom of the screen and pack it in as densely as I could around the emitter pair. I did successfully wall off the bottom half of the map, but then I got bored and just built a nullifier. =P
Definitely really liked the alternating emission setup and enjoyed the map.