This topic is for discussion of map #1265: Long Day (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1265)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1265) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1265)
Author: TheStretch (http://knucklecracker.com/creeperworld2/viewmaps.php?author=TheStretch)
Desc:
1 Dark Beam Long Way Off
I know the name implies that this will be a long map, but I played this one in the background. I liked the layout of the map, but the length of time it takes is because of arbitrary difficulties. I spent most of my time waiting for the packets to arrive, coupled with high health emitters. I don't mind an active map that takes awhile, but this map was pretty passive in it's play style. Even just allowing two warps would have made this map fun, without speeding it up too much.
waiting doesnt make a map challenging
Liked the single dark beam and having to figure out the best path for it, but 20 health emitters are just a chore
Pure Drudgery