Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on July 09, 2012, 12:01:04 AM

Title: Custom Map #1265: Long Day
Post by: AutoPost on July 09, 2012, 12:01:04 AM
This topic is for discussion of map #1265: Long Day (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1265)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1265) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1265)

Author: TheStretch (http://knucklecracker.com/creeperworld2/viewmaps.php?author=TheStretch)

Desc:
1 Dark Beam Long Way Off
Title: Re: Custom Map #1265: Long Day
Post by: Khotekki on July 09, 2012, 03:32:52 AM
I know the name implies that this will be a long map, but I played this one in the background.  I liked the layout of the map, but the length of time it takes is because of arbitrary difficulties.  I spent most of my time waiting for the packets to arrive, coupled with high health emitters.   I don't mind an active map that takes awhile, but this map was pretty passive in it's play style. Even just allowing two warps would have made this map fun, without speeding it up too much.
Title: Re: Custom Map #1265: Long Day
Post by: JmfR on July 09, 2012, 10:30:22 AM
waiting doesnt make a map challenging
Title: Re: Custom Map #1265: Long Day
Post by: MisterX on July 10, 2012, 07:11:58 AM
Liked the single dark beam and having to figure out the best path for it, but 20 health emitters are just a chore
Title: Re: Custom Map #1265: Long Day
Post by: pocketdare on May 17, 2025, 06:02:38 PM
Pure Drudgery