Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on July 01, 2012, 04:29:51 PM

Title: Custom Map: Jerdog 10 Cutaway
Post by: AutoPost on July 01, 2012, 04:29:51 PM
This topic is for discussion of map: Jerdog 10 Cutaway (http://knucklecracker.com/creeperworld/mapcomments.php?id=5510)
(http://knucklecracker.com/creeperworld/thumb.php?id=5510) (http://knucklecracker.com/creeperworld/mapcomments.php?id=5510)

Author: Jerdog (http://knucklecracker.com/creeperworld/viewmaps.php?author=Jerdog)

Desc:
This requires a bit of cleverness.
Title: Re: Custom Map: Jerdog 10 Cutaway
Post by: snowmaker (JM) on July 01, 2012, 05:51:24 PM
If you prevent movement, it would make this a bit more difficult  ;)
Title: Re: Custom Map: Jerdog 10 Cutaway
Post by: Jerdog on July 01, 2012, 10:23:43 PM
I'm not sure it would even be possible  ???

Well, maybe possible but a giant pain in the neck   :P

On third thought I'm going to go with impossible  :-\

Feel free to change it to movement locked and submit to prove me wrong  ;)
Title: Re: Custom Map: Jerdog 10 Cutaway
Post by: snowmaker (JM) on July 01, 2012, 11:42:15 PM
Quote from: Jerdog on July 01, 2012, 10:23:43 PM
I'm not sure it would even be possible  ???

Well, maybe possible but a giant pain in the neck   :P

On third thought I'm going to go with impossible  :-\

Feel free to change it to movement locked and submit to prove me wrong  ;)

It would be possible, but a real pain. Not one I would personally try  ;)
Title: Re: Custom Map: Jerdog 10 Cutaway
Post by: Anonymeus on July 14, 2012, 03:11:39 AM
It's possible (and not that fiddly either - requires some patience to build up resources and remembering that you _can_ transport energy to the other side of the map without collectors/relay)
Title: Re: Custom Map: Jerdog 10 Cutaway
Post by: iMiZR1 on October 18, 2012, 10:21:01 PM
ummmm.... but how?
i mean, how can you transport energy without collectors/relays?
...except with one weapon that connects 2 collectors/relays - which would not help on this map... well, maybe with mortars... but that would just help at the end to skip building 2 collectors on the way.
do you mean to transport packets?

my strategy on this map:
before my first attack i liked to collect all techs except 2 of the 6 variable upgrades and reactor, buildup max energy without reactors, get the reactor tech with a small attack, then fall back to build up a greater force to finish.

update:
i did try to use mortars to connect collectors on the final push to the right side.
maybe it was a good idea, or i was just faster at other things on the second try, but i finished 29 seconds faster (compared to my previous time with just building collectors)
Title: Re: Custom Map: Jerdog 10 Cutaway
Post by: Anonymeus on October 19, 2012, 03:46:30 PM
Transport also means "carry" - how can you carry energy in CW1?  ;)
Title: Re: Custom Map: Jerdog 10 Cutaway
Post by: iMiZR1 on November 28, 2012, 08:05:08 PM
Quote from: Anonymeus on October 19, 2012, 03:46:30 PM
Transport also means "carry" - how can you carry energy in CW1?  ;)
you mean the loaded weapons? :)
Title: Re: Custom Map: Jerdog 10 Cutaway
Post by: Anonymeus on November 29, 2012, 02:04:23 PM
Exactly... but I wasn't playing for a good time  ::)
Title: Re: Custom Map: Jerdog 10 Cutaway
Post by: fridge on December 14, 2012, 07:41:24 AM
awesome map, good placement of technologies. I first tried only with drones but it took a bit too long.
Title: Re: Custom Map: Jerdog 10 Cutaway
Post by: Sen_ga on December 14, 2012, 11:10:33 PM
Quote from: Anonymeus on July 14, 2012, 03:11:39 AM
It's possible (and not that fiddly either - requires some patience to build up resources and remembering that you _can_ transport energy to the other side of the map without collectors/relay)
I confirm it's quite easy to do without moving (and should be very do-able to do a better time than me, as I'm no good at all at optimizing expansion and energy).