This topic is for discussion of map #1234: Dark world (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1234)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1234) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1234)
Author: cha (http://knucklecracker.com/creeperworld2/viewmaps.php?author=cha)
Desc:
Pretty brutal end-game. Had some trouble with the (nearly) final corner. The one that spawns a significant amount of creeper. Didn't have quite enough room for blasters to eliminate it and, because the creeper spawns from elsewhere, there was no emitter to destroy. Finally managed to build a portal near the gems, slipping a few green energy dots by the flood of creeper each time. Ouch !
playing it now, and wishing like mad for a cbomb or two :D will update when down playing
Great map! I was concerned about the
Spoiler
quickly-massing anti-creeper near the top
so I
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put a maker-vacuum there and charged up 50+ makers and used them as bombs
.
I wonder what would happen if
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the anti-creeper reached 2147M
.. Hmm...
The warping creeper was a problem, but I found a good solution to it, without putting blasters everywhere:
Spoiler
put shields as close to the spawn point as possible, then fill the area with AC, then put shields directly on the spawn points
. Worked great, and I didn't have to worry about them from then on.
finished it, i just put a simple mortar to blast creeper spawn points, moved thur and enjoyed my time
One of the best maps I've played. Challenging, thought-provoking, creative. Well done!
g