Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on June 16, 2012, 01:22:24 PM

Title: Custom Map: Gray's REAL Expert Round *FIX*
Post by: AutoPost on June 16, 2012, 01:22:24 PM
This topic is for discussion of map: Gray's REAL Expert Round *FIX* (http://knucklecracker.com/creeperworld/mapcomments.php?id=5461)
(http://knucklecracker.com/creeperworld/thumb.php?id=5461) (http://knucklecracker.com/creeperworld/mapcomments.php?id=5461)

Author: Graystripe77 (http://knucklecracker.com/creeperworld/viewmaps.php?author=Graystripe77)

Desc:
I hope I fixed it this time....
Title: Re: Custom Map: Gray's REAL Expert Round *FIX*
Post by: IkeaPimp on June 16, 2012, 01:29:25 PM
Dude - I hate to do this to you, but ...
Title: Re: Custom Map: Gray's REAL Expert Round *FIX*
Post by: phaedrusz on June 16, 2012, 04:01:42 PM
Yeah, I overthought it the first time and got  hammered. Sometimes the simplest approaches are the best.
Title: Re: Custom Map: Gray's REAL Expert Round *FIX*
Post by: Graystripe77 on June 16, 2012, 04:59:56 PM
Dangit, I meant to disable relay tech! *facedesk*
Title: Re: Custom Map: Gray's REAL Expert Round *FIX*
Post by: IkeaPimp on June 16, 2012, 07:45:37 PM
Looking forward to your REAL REAL Expert Round *FIXED FIX*
Title: Re: Custom Map: Gray's REAL Expert Round *FIX*
Post by: Graystripe77 on June 16, 2012, 08:53:07 PM
Don't you dare break it.....
Title: Re: Custom Map: Gray's REAL Expert Round *FIX*
Post by: Jerdog on June 16, 2012, 11:04:01 PM
Why not just hide the totems behind the emitters?
Title: Re: Custom Map: Gray's REAL Expert Round *FIX*
Post by: fridge on December 28, 2012, 09:25:13 PM
damn, yess  ;D - I used a trick: think about what you build after the four starting collectors  ;)