Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on June 14, 2012, 09:01:08 PM

Title: Custom Map #1200: KnuckleCracker Labs!
Post by: AutoPost on June 14, 2012, 09:01:08 PM
This topic is for discussion of map #1200: KnuckleCracker Labs! (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1200)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1200) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1200)

Author: Lich98 (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Lich98)

Desc:
We explore the hidden deapths of KC very own devepoment bunker! Travel with your favorite charactors as Virgil tries to keep you out of his system! PS I hope you don't mind Virgil! Well even if you do i did it anyway!
Title: Re: Custom Map #1200: KnuckleCracker Labs!
Post by: eudrick on June 14, 2012, 11:40:35 PM
WELLLLL!!!   Played it through once with out figuring out that I'd made a major mistake  (60 min plus time to finish).  The second time was MUCH better.   GREAT MAP!
Title: Re: Custom Map #1200: KnuckleCracker Labs!
Post by: Helper on June 15, 2012, 09:23:50 AM
Quote from: eudrick on June 14, 2012, 11:40:35 PM
I'd made a major mistake

Care to share?
I'm still beating on that upper sector will no improvement in sight (30+ Launchers) and still waiting for the packets to start flowing down at the bottom.
Title: Re: Custom Map #1200: KnuckleCracker Labs!
Post by: teknotiss on June 15, 2012, 09:55:03 AM
i think it was about 14 or so mins in that the first gateway opens the first section and then just don't kill the gateways until all the undiggable terrain is dug.
once you have the DBeam the top section is easy.
hope that helps  8)
Title: Re: Custom Map #1200: KnuckleCracker Labs!
Post by: Helper on June 15, 2012, 10:45:25 AM
Quote from: teknotiss on June 15, 2012, 09:55:03 AM
hope that helps  8)

That helps a great deal - thanks!
Title: Re: Custom Map #1200: KnuckleCracker Labs!
Post by: lich98 on June 15, 2012, 04:08:31 PM
Quote from: teknotiss on June 15, 2012, 09:55:03 AM
i think it was about 14 or so mins in that the first gateway opens the first section and then just don't kill the gateways until all the undiggable terrain is dug.
once you have the DBeam the top section is easy.
hope that helps  8)
15 minutes to be exact! And then the gateway's next packet is 10,000 frames afterward which is BEFORE the next gateway, if you can make it down to the opening at the third ection at the bottom the 2 gateway will work at I believe 30 minutes if not just wait for the gateway up top!


Also glad you all liked the map! Working on the next one!
Title: Re: Custom Map #1200: KnuckleCracker Labs!
Post by: Helper on June 15, 2012, 06:30:18 PM
Obviously a lot of work went into making this map and I enjoyed playing through it.
I really enjoyed the multiple challenges but never felt to be in any danger.
Releasing the packets could have been done much earlier, which may have put a little more zing into the game.

Thanks for all the work and looking forward to the next one.
Title: Re: Custom Map #1200: KnuckleCracker Labs!
Post by: lich98 on June 16, 2012, 09:56:31 AM
Quote from: Helper on June 15, 2012, 06:30:18 PM
Thanks for all the work and looking forward to the next one.

I hope to have it out within a week, if my computer will run the editor now! It wouldn't work yesterday.
Title: Re: Custom Map #1200: KnuckleCracker Labs!
Post by: teknotiss on June 16, 2012, 11:18:30 AM
i recently had some issues with the editor and i tried opening it one too many times, CW2 then perma crashed.  >:( i was sad.
so perhaps just reinstall the editor now and save the bother of having to ask virgil for your authorisation code after you reinstall?
just a suggestion (remember to back up your maps, i nearly forgot and could have lost eveything  :o )
Title: Re: Custom Map #1200: KnuckleCracker Labs!
Post by: lich98 on June 16, 2012, 06:08:42 PM
Quote from: teknotiss on June 16, 2012, 11:18:30 AM
i recently had some issues with the editor and i tried opening it one too many times, CW2 then perma crashed.  >:( i was sad.
so perhaps just reinstall the editor now and save the bother of having to ask virgil for your authorisation code after you reinstall?
just a suggestion (remember to back up your maps, i nearly forgot and could have lost eveything  :o )
The editor stopped working earlier aswell, I have tried reinstalling guess I'll do it again/ If it acts up I'm posting in support