Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on June 08, 2012, 05:46:07 PM

Title: Custom Map #1185: Logic (fixed)
Post by: AutoPost on June 08, 2012, 05:46:07 PM
This topic is for discussion of map #1185: Logic (fixed) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1185)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1185) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1185)

Author: stewbasic (http://knucklecracker.com/creeperworld2/viewmaps.php?author=stewbasic)

Desc:
A gimmicky level involving logic gates.
Title: Re: Custom Map #1185: Logic (fixed)
Post by: jepler on June 08, 2012, 05:57:50 PM
Unfortunately, it's possible to subvert the challenge by
Spoiler
destroying the launchers
[close]
Title: Re: Custom Map #1185: Logic (fixed)
Post by: 2b3o4o on June 08, 2012, 07:07:33 PM
Yeah, I think some of us tried to contact stewbasic about that, I don't think he answered.
Title: Re: Custom Map #1185: Logic (fixed)
Post by: teknotiss on June 08, 2012, 07:41:20 PM
yeah no reply.
no worries he'll sort it next time i reckon
Title: Re: Custom Map #1185: Logic (fixed)
Post by: stewbasic on June 08, 2012, 08:12:35 PM
Sorry, I didn't see your message in time. For some reason I thought you couldn't select units that weren't in a beacon's range. Can't think of any way to fix that... ah well.
Title: Re: Custom Map #1185: Logic (fixed)
Post by: teknotiss on June 09, 2012, 01:36:03 PM
well you don't need them in this map.  ;)
i found they prevented me from winning so i switched them off and forgot to switch on any blasters. then creeper started moving and it auto won.
i can see what you trying to do here, keep at it you'll fix it at some point.
if your not sure about a map you can ask for map testers just put a post in "Custom Map Discussion" and i'll have a go, i know others will help too.
have fun dude and keep at it!  8)