Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on June 06, 2012, 10:01:05 PM

Title: Custom Map #1176: Logic
Post by: AutoPost on June 06, 2012, 10:01:05 PM
This topic is for discussion of map #1176: Logic (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1176)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1176) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1176)

Author: stewbasic (http://knucklecracker.com/creeperworld2/viewmaps.php?author=stewbasic)

Desc:
A gimmicky level involving logic gates.
Title: Re: Custom Map #1176: Logic
Post by: teknotiss on June 07, 2012, 08:19:06 AM
thanks for making maps
this map (whilst well made) was a little easy  ;)
there really wasn't anything to do aside from dig, move a blaster and pickup the capsule.
most players will want more of a puzzle or a challenge.
make more maps please
Title: Re: Custom Map #1176: Logic
Post by: fitz on June 07, 2012, 09:35:11 AM
ea3401   9329   5 min 0.3 sec

Made me laugh. It's good to see you at that end of the scores for a change ;D
Title: Re: Custom Map #1176: Logic
Post by: stewbasic on June 07, 2012, 03:35:33 PM
Doh, I should have checked more carefully for other ways to complete it >.<. The capsule is supposed to be destroyed before you can reach it unless you solve the puzzle at the top of the map. If you try this map, please try to solve it without moving the blasters.

EDIT: In retrospect I should have removed the last NOT gate and put the solid enemy digsite terrain below the capsule. Is there some way to replace the map with a fixed version?
Title: Re: Custom Map #1176: Logic
Post by: teknotiss on June 07, 2012, 04:50:53 PM
well i suppose someone can remove this one if you ask.  ???
pm virgil i suppose, (can someone suggest a moderator that can do this who isn't as busy as virgil?) but you can just upload the "fixed" version and leave it at that, no worries.
take it easy dude and make more maps  8)
(btw i literally didn't see the puzzles, all i could see was that i couldn't move or recharge the launchers, couldn't build beacons, and so i just did what i could see. dig and grab the capsule, first time the creeper got it but move a pair of blasters and tada done.)
Title: Re: Custom Map #1176: Logic
Post by: stewbasic on June 07, 2012, 05:01:24 PM
OK, thanks, will do.
Title: Re: Custom Map #1176: Logic
Post by: xavierf on June 07, 2012, 05:07:02 PM
I didn't move blasters but rather took my pen and notebook and solved the logic behind the map. You could simply add 100M of creeper in the ground designated for digging. No blaster could take care of that.
Title: Re: Custom Map #1176: Logic
Post by: JmfR on June 08, 2012, 03:24:23 PM
Have to forgive Me I stared at this map and didnt see any other way to beat it other than the afore mentioned by Tek