Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on May 27, 2012, 12:01:05 PM

Title: Custom Map #1138: Creeper Mania
Post by: AutoPost on May 27, 2012, 12:01:05 PM
This topic is for discussion of map #1138: Creeper Mania (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1138)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1138) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1138)

Author: PhilippeSu (http://knucklecracker.com/creeperworld2/viewmaps.php?author=PhilippeSu)

Desc:
Are you ready?
Title: Re: Custom Map #1138: Creeper Mania
Post by: Karsten75 on May 27, 2012, 12:17:05 PM
The 100-health emitters - five of them, is just insane. It serves no purpose whatsoever. Building 500 nullifiers isn't my idea of fun. The player can generate enough anti-creeper to simply drown the emitters, so no weapons needed while diverting all energy to destroying the emitters. Make sure to save some of the supplied crystal energy so that more than 60 energy can be used since it will be available.
Title: Re: Custom Map #1138: Creeper Mania
Post by: JmfR on May 27, 2012, 12:56:44 PM
I agree the emitter health was a bit rough
Title: Re: Custom Map #1138: Creeper Mania
Post by: Nate Dog on May 27, 2012, 02:04:54 PM
While I do think 100 was kind of ridiculous, I imagine the point was to give us an exercise in energy management.
Title: Re: Custom Map #1138: Creeper Mania
Post by: teknotiss on May 27, 2012, 02:11:26 PM
i messed up and used all my crystal energy  :-[
still thought this was a good map though, and worth replaying to see if i can hold it together enough to keep some crystal back next time  :)
Title: Re: Custom Map #1138: Creeper Mania
Post by: Helper on May 27, 2012, 04:35:34 PM
Fun game - really makes you watch your assets, though.

Sure don't understand the complaint about the health of the Emitters.
It would seem to be pretty basic to check things like that at the start - and quit if you don't like it.
Title: Re: Custom Map #1138: Creeper Mania
Post by: Nate Dog on May 27, 2012, 07:27:15 PM
Quote from: Helper on May 27, 2012, 04:35:34 PM
Sure don't understand the complaint about the health of the Emitters.
It would seem to be pretty basic to check things like that at the start - and quit if you don't like it.

It's not so much that it messed us up. 2-5 health is "whoops, I forgot to check that." 100 health is just "I've got this completely under control, and I'm STILL here setting up nullifiers." If you can kill an emitter with 10 health, you can kill one with 100, there's just no need for the extra 90 health.
Title: Re: Custom Map #1138: Creeper Mania
Post by: Helper on May 27, 2012, 07:41:16 PM
Quote from: Nate Dog on May 27, 2012, 07:27:15 PM
100 health is just "I've got this completely under control, and I'm STILL here setting up nullifiers."

I agree with that LOL!

The Blasters would occasionally fire off a shot, but it was mostly just sitting there keeping track of how many more of those Nullifiers I had left to build. Not a whole bunch of fun there at the end.

Would have much preferred a '5' (or so) health and finished up in about half the time.
Title: Re: Custom Map #1138: Creeper Mania
Post by: teknotiss on May 27, 2012, 08:08:39 PM
turns out i can't hold it together enough to keep crystal energy ::)
ah well  :D
Title: Re: Custom Map #1138: Creeper Mania
Post by: Helper on May 28, 2012, 10:30:59 AM
I ended up with "1" stinking Gem point at the end - and even that took several re-loads back to a Save point.

Not sure why that was so hard to keep track of (FOCUS!), but I was determined to finish the darn thing.
Title: Re: Custom Map #1138: Creeper Mania
Post by: teknotiss on May 28, 2012, 10:40:05 AM
personally i always run out cos i forget to not overbuild when i've paused.
and then i find i haven't saved for AGES!
ah well  ::)