Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on May 22, 2012, 11:43:31 AM

Title: Custom Map #1122: So You think you like Dark Beams
Post by: AutoPost on May 22, 2012, 11:43:31 AM
This topic is for discussion of map #1122: So You think you like Dark Beams (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1122)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1122) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1122)

Author: Eudrick (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Eudrick)

Desc:
Title: Re: Custom Map #1122: So You think you like Dark Beams
Post by: teknotiss on May 22, 2012, 02:56:47 PM
i still like dark beams!  ;)
great map 9/10
make more maps!  :D
Title: Re: Custom Map #1122: So You think you like Dark Beams
Post by: Karsten75 on May 22, 2012, 03:09:45 PM
And the challenge here is to ...?  Build one Dark Beam after the other?  Meh.  I expected better of you, Euderick. :P
Title: Re: Custom Map #1122: So You think you like Dark Beams
Post by: fitz on May 22, 2012, 03:29:36 PM
Quote from: Karsten75 on May 22, 2012, 03:09:45 PM
And the challenge here is to ...? 

... get the fastest score
Title: Re: Custom Map #1122: So You think you like Dark Beams
Post by: eudrick on May 22, 2012, 03:47:48 PM
Oh, I know it's a stinker.  It kind of goes to the point that the dark beam isn't the be all end all.  All too many maps are over once you've collected/implemented the beam so I thought that I's show just how annoying that can be.  The beam quite often ends any challenge left to a map.  Consider it #3 (or#4) in my "bad map" series ;)
Title: Re: Custom Map #1122: So You think you like Dark Beams
Post by: Ultraexactzz on May 22, 2012, 07:37:37 PM
Subtle piece of business, that. Not bad.

The interesting bit would've been multiple routes, though not sure how that would've worked.
Title: Re: Custom Map #1122: So You think you like Dark Beams
Post by: Cavemaniac on May 23, 2012, 06:25:49 AM
Quote from: eudrick on May 22, 2012, 03:47:48 PMthe dark beam isn't the be all end all.  All too many maps are over once you've collected/implemented the beam so I thought that I's show just how annoying that can be.

I hear you - but it doesn't have to be that way, it's down to the map author.

I tried to balance out the Dark Beam in my maps by limiting the available energy so you don't have an invincible death-ray.

Another way is to limit the number of available mirrors - as you did here, very effectively! - to reduce the role of the Dark Beam.

In my map 'Unfinished Business' you need the DB to win, but it's role is limited to two specific tasks (the rest is done with C-Bombs - but that's mostly 'cos I like them!).

Still, you've registered your protest and stirred up discussion so I'd say your map has served it's purpose...!
Title: Re: Custom Map #1122: So You think you like Dark Beams
Post by: oodie on May 26, 2012, 08:35:15 PM
AWWW!!!!! i got to the end but accidentally sold the wrong beam and lost ><
( i didnt delete the uneeded portals.....soooo.......)
Title: Re: Custom Map #1122: So You think you like Dark Beams
Post by: Stevroox on November 02, 2013, 03:26:08 PM
how can you even begin the map?
i simply cant build the first dark beam :(
Title: Re: Custom Map #1122: So You think you like Dark Beams
Post by: teknotiss on November 02, 2013, 04:19:12 PM
Quote from: Stevroox on November 02, 2013, 03:26:08 PM
how can you even begin the map?
i simply cant build the first dark beam :(

this level gives you everything you need to get going in terms of energy and tech upgrades.
first press "p" during the black loading screen, this lets you start paused.
then max the upgrades for packet speed, that's all you need for this map, but i always buy all upgrades anyway, dunno why ::).
then build a DBeam directly under the gateway next to the Liberation Ship (this gateway fires helpful AC phantoms, but you need to kill it at some point, and the AC isn't necessary), and build one in the first alcove along the path. set both to armed (see pic below, click to enlarge), then unpause the game, you should have both up before the drones reach you, then it a case of leapfroggin your DBeams and build MRifts to get packets to them faster. need any more help just ask 8)