Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on May 21, 2012, 04:01:04 PM

Title: Custom Map #1119: Critical Mass
Post by: AutoPost on May 21, 2012, 04:01:04 PM
This topic is for discussion of map #1119: Critical Mass (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1119)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1119) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1119)

Author: JmfR (http://knucklecracker.com/creeperworld2/viewmaps.php?author=JmfR)

Desc:
The AC Emitters are getting so dense they are reaching critical mass and turning into Creeper
Title: Re: Custom Map #1119: Critical Mass
Post by: teknotiss on May 21, 2012, 04:58:47 PM
curse you JmfR!  ;)
"teks13 1000" phantoms was too similar so it got binned!  >:(
great minds think alike i suppose.  8)
love this map
10/10 (don't give out many of those!  ;) )
make more maps!

edit: just peeked at the scores!
cavemaniac!! HOW??????
i mean WOW. off to retry, what am i missing
Title: Re: Custom Map #1119: Critical Mass
Post by: JmfR on May 21, 2012, 06:03:29 PM
wait till 20 minutes and then try to finish =)
I think I have it right there where its possible but You definately have to keep Your eyes open
Title: Re: Custom Map #1119: Critical Mass
Post by: fitz on May 22, 2012, 04:57:53 AM
 
Quote from: teknotiss on May 21, 2012, 04:58:47 PM
edit: just peeked at the scores!
cavemaniac!! HOW??????
i mean WOW. off to retry, what am i missing

If you wer'n't in a cold sweat as you tracked the last few Phantoms at the end then you don't have the right approach.  :-*
Title: Re: Custom Map #1119: Critical Mass
Post by: teknotiss on May 22, 2012, 10:20:21 AM
so a dbeam rush and kill all gateways / emitters at once??
thanks for the clue fitz but not sure i even let a phantom through once.
so i shouldn't have bothered with p-coils?
still gonna give it a few more tries, need new tactics clearly.  ;)
Title: Re: Custom Map #1119: Critical Mass
Post by: fitz on May 22, 2012, 10:32:01 AM
Sorry it wasn't much of a hint. Just a reference to the fact that once you destroy a Nexus you have to wait a few seconds whilst phantoms run their course.
Title: Re: Custom Map #1119: Critical Mass
Post by: teknotiss on May 22, 2012, 10:37:02 AM
there was a nexus in this map?
am i commenting on the wrong map?
i'm a little confused now.
Title: Re: Custom Map #1119: Critical Mass
Post by: fitz on May 22, 2012, 02:04:17 PM
It's a bit hard to know how to reply to this one. I'm not sure how sensitive you are ::)
Title: Re: Custom Map #1119: Critical Mass
Post by: teknotiss on May 22, 2012, 02:49:36 PM
oh wait oops!  ;D
it's cos it didn't activate i forgot about it! duhhhh!
it's been a long day. thats my excuse and i'm sticking to it! ;)