Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on May 18, 2012, 01:01:08 PM

Title: Custom Map #1113: Pyramid Temple
Post by: AutoPost on May 18, 2012, 01:01:08 PM
This topic is for discussion of map #1113: Pyramid Temple (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1113)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1113) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1113)

Author: Revanull (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Revanull)

Desc:
An interesting ancient temple pyramid infested with immense amounts of creeper. Fortunately, the ancient civilization was fascinated by crystals.
Title: Re: Custom Map #1113: Pyramid Temple
Post by: Callean on May 18, 2012, 05:17:02 PM
Terrible Lag after about 2 minutes ???. First map where I have seen this...
Title: Re: Custom Map #1113: Pyramid Temple
Post by: thecreep on May 18, 2012, 08:38:33 PM
Lag makes this unplayable. Sorry. Would be a good map otherwise.
Title: Re: Custom Map #1113: Pyramid Temple
Post by: Con Badger on May 18, 2012, 09:32:25 PM
The lag is from the 'digging packets' being sent out by the gateways. I'm not sure what causes it, but it seems to be tied to having lots of spots to dig or having multiple digging gates. I've had it happen before in maps I made (but then got rid of). I think I had 2 digging gates but only one path to dig... here there are 6 digging gates but only 2 paths to dig. Maybe?
Title: Re: Custom Map #1113: Pyramid Temple
Post by: Kithros on May 18, 2012, 09:57:26 PM
Dig packets tend to cause a lot of lag whenever there are a lot of inaccessible dig sites (since it needs to check whether there is a path to every single dig site)
Title: Re: Custom Map #1113: Pyramid Temple
Post by: mpete on May 19, 2012, 02:53:39 AM
i thought it was 2+ gates wanting to dig the same spot? like a gate has to check if theres a path, check if any other gates are digging there, stuff like that, mah