Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on May 09, 2012, 06:01:03 PM

Title: Custom Map #1092: prison gates
Post by: AutoPost on May 09, 2012, 06:01:03 PM
This topic is for discussion of map #1092: prison gates (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1092)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1092) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1092)

Author: griff1989 (http://knucklecracker.com/creeperworld2/viewmaps.php?author=griff1989)

Desc:
you must prove yourself from both ends of the map to free the rest of your crew
Title: Re: Custom Map #1092: prison gates
Post by: chairyeoman on May 11, 2012, 02:17:57 AM
Well... I beat this map without noticing the teleporter. You know its a bad map when your first thought turns out to be sequence-breaking. My suggestion is to put another teleporter close to the ship so that its clear what you're supposed to do.
Title: Re: Custom Map #1092: prison gates
Post by: teknotiss on May 11, 2012, 04:03:52 PM
personally i liked this map. and i played it the slow way too.
ok so the author missed something that let people win fast.
so what?
this is part of the process of learning how to make tricky maps.
keep up the hard work author.
Title: Re: Custom Map #1092: prison gates
Post by: griff1989 on May 11, 2012, 07:16:08 PM
hi guys,

firstly thanks for the comments.

the map can be beaten any way you like, but as it is only my second map, I am still learning some things.

obviously, if you have played my first map you will see I am creating a story line,

I will make sure that in my next map there is only one way to win though.

griff1989
Title: Re: Custom Map #1092: prison gates
Post by: teknotiss on May 11, 2012, 07:38:15 PM
he dude
good to hear your making more maps, but i wouldn't promise that! ;)
remember some of the players know ALL of the tricks  :D (myself NOT included, still fairly new here)
take it easy dude and welcome to CW mapping!