I have a feeling that I might know the answer already, but is there any way to have maps go thru the submission process any faster?
P.S. I ask this in the most innocent way possible(meaning it's only a question and i'm NOT insinuating anything)
I think if you post an map with score ,
it might get up faster .
Then the map doesnt have to be tested first .
I think that might help alot .
there's only two people going through maps, and one of them, virgil, doesnt do it often anymore since he's working on new stuff, the other guy can only post so many maps per day since he has to play them all first and if too many are posted in one day you run the risk of new maps being pushed out of sight before they can be enjoyed
It'd be nice if Virgil expanded the ability to verify and play maps. Even turning it from a few administrators of maps to the community vote.
_k
Quote from: Aurzel on April 10, 2010, 06:31:33 PM
there's only two people going through maps, and one of them, virgil, doesnt do it often anymore since he's working on new stuff, the other guy can only post so many maps per day since he has to play them all first and if too many are posted in one day you run the risk of new maps being pushed out of sight before they can be enjoyed
It also doesn't help if people specifically resubmit a rejected map that is even more unplayable than the original map. After they delete the rejection notice from the thread for rejected maps.
Quote from: Karsten75 on April 10, 2010, 11:34:16 PM
Quote from: Aurzel on April 10, 2010, 06:31:33 PM
there's only two people going through maps, and one of them, virgil, doesnt do it often anymore since he's working on new stuff, the other guy can only post so many maps per day since he has to play them all first and if too many are posted in one day you run the risk of new maps being pushed out of sight before they can be enjoyed
It also doesn't help if people specifically resubmit a rejected map that is even more unplayable than the original map. After they delete the rejection notice from the thread for rejected maps.
I deleted them because I submitted a fixed version, which I see, has not been approved and was apparently deleted...
_k
Quote from: Kamron3 on April 11, 2010, 12:39:03 AM
Quote from: Karsten75 on April 10, 2010, 11:34:16 PM
Quote from: Aurzel on April 10, 2010, 06:31:33 PM
there's only two people going through maps, and one of them, virgil, doesnt do it often anymore since he's working on new stuff, the other guy can only post so many maps per day since he has to play them all first and if too many are posted in one day you run the risk of new maps being pushed out of sight before they can be enjoyed
It also doesn't help if people specifically resubmit a rejected map that is even more unplayable than the original map. After they delete the rejection notice from the thread for rejected maps.
I deleted them because I submitted a fixed version, which I see, has not been approved and was apparently deleted...
_k
I don't know specifically what you are talking about. From here, when I rejected the first map because the crazonium walls prevented all the totems from connecting, you deleted my post and submitted a "fixed" version where you put an emitter next to every life support pod timed to fire at .5 seconds. That map I also rejected, but I did not post about it, since you deleted the previous post about your maps without comment. I have better things to do than create posts that simply get deleted by mods.
Now I see there is another "fixed" version in the queue - and it is still there, not deleted. Also the rejected maps, with timestamps for submission and rejection are in the queue, so Virgil can verify what I say. Your third submission I have not yet checked, because I have already released two maps of yours today and I try and give every author a chance to have some of their maps published without too long a wait.
XD whoops! I thought those were artifacts! sorry! :(
_k
Quote from: Kamron3 on April 11, 2010, 12:54:46 AM
XD whoops! I thought those were artifacts! sorry! :(
It would be a good example for others when mods would also test their own maps before submitting....
Quote from: UpperKEES on April 12, 2010, 05:31:29 PM
Quote from: Kamron3 on April 11, 2010, 12:54:46 AM
XD whoops! I thought those were artifacts! sorry! :(
It would be a good example for others when mods would also test their own maps before submitting....
Yeah, many complaints, and now I am now starting to post scores before I post my maps.
_k