Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on April 02, 2012, 03:42:21 PM

Title: Custom Map: CreeperHaunt6
Post by: AutoPost on April 02, 2012, 03:42:21 PM
This topic is for discussion of map: CreeperHaunt6 (http://knucklecracker.com/creeperworld/mapcomments.php?id=5264)
(http://knucklecracker.com/creeperworld/thumb.php?id=5264) (http://knucklecracker.com/creeperworld/mapcomments.php?id=5264)

Author: bacura (http://knucklecracker.com/creeperworld/viewmaps.php?author=bacura)

Desc:
no enough space, no enough energy on the beginning
Title: Re: Custom Map: CreeperHaunt6
Post by: CatoSterling on April 07, 2012, 11:37:42 AM
Hmm, I couldn't crack this one.  I was able to get the Reactor Tech, but even with Reactors I was always in energy deficit and wasn't able to penetrate the fence of uncappable Emitters.  I'll save this one for another day.
Title: Re: Custom Map: CreeperHaunt6
Post by: bacura on April 07, 2012, 01:59:25 PM
My approach is below.

Spoiler

1. First
    Build 4 collector and 4 blasters.
2. Collect all Techs
    Build a collector to get Tech with 4 blasters guard.
3. Start conquer
    Fill reactors on free space.
    Send blasters to NE/NW/SE or SouthWest(up to you)
4. Climb on hill
    Build reactor/speed/storage/blaster on free space.
    And build a relay to reach nearest "Totem hill".
    Send blasters to cap off emitter on the hill and connect relay.
5. Build network
    All hills can connect by relay each other.

[close]

It isn't only one approach.(and not best approach maybe)
You can control uncappable emitters in economical energy.
And you can conquer without using relay.
Pls enjoy. :)