Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on March 15, 2012, 05:01:03 AM

Title: Custom Map #956: O.o OMG?
Post by: AutoPost on March 15, 2012, 05:01:03 AM
This topic is for discussion of map #956: O.o OMG? (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=956)
(http://knucklecracker.com/creeperworld2/thumb.php?id=956) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=956)

Author: Vayn The Great (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Vayn+The+Great)

Desc:
This map was intended for the purpose of testing out my own abilitys. Unfortunitly i was unable to beat it without a dark gun due to the amount of creeper and nexus's, However with the addition of just a single dark gun I was able to best this mission. So i have limited the experimentials to only 1 dark gun and nothing else... It is my first map, enjoy and look for more. P.S. Try beating it without using the dark gun you'll see what i mean lol.
Title: Re: Custom Map #956: O.o OMG?
Post by: fitz on March 15, 2012, 10:36:39 AM
An interesting map. Certainly made me think.
Title: Re: Custom Map #956: O.o OMG?
Post by: North Korean on March 15, 2012, 03:56:48 PM
100+ digging sites with 2 fast diggers make the game little bit laggy.
Title: Re: Custom Map #956: O.o OMG?
Post by: vaynthegreat on March 15, 2012, 10:44:34 PM
Yes i will agree though for my first map i dont think i did to horrible i even slowed down the dig sites before i was able to complete it and upload it it was much much harder i couldnt seem to beat it at all the dig sites litterally dug all the way to you.    For those of you who did not like this map please let me know why it would give me something to improve on constructive criticism can be a good thing thanks for input everyone.
Title: Re: Custom Map #956: O.o OMG?
Post by: SmileyCoder on March 16, 2012, 04:25:19 AM
I liked your use of the dark beam. Most times giving the player a dark beam makes the map trivial, but your architecture at the top, combined with the limit on only 1 dark beam did add some complexity to it.

All over the map has some good areas, I just think it was a tad to large, and some of the sections in the middle got quite repetitive.
Title: Re: Custom Map #956: O.o OMG?
Post by: vaynthegreat on March 16, 2012, 04:37:54 AM
thanks :) thats the kind of feed back i need i agree the middle is a bit repetitive i had it a lot harder the dig sites led almost all the way to the ship but you couldnt build anything fast enough the top of the map was where i had hoped most would have issues as to where to place the dark gun due to no mirrors.