Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on March 11, 2012, 01:01:04 PM

Title: Custom Map #948: 3.9 The Twelve
Post by: AutoPost on March 11, 2012, 01:01:04 PM
This topic is for discussion of map #948: 3.9 The Twelve (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=948)
(http://knucklecracker.com/creeperworld2/thumb.php?id=948) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=948)

Author: Link327 (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Link327)

Desc:
You survived the trap of the Twelve, and now you follow them. Encountering them, the battle erupts.
Title: Re: Custom Map #948: 3.9 The Twelve
Post by: Katra on March 13, 2012, 05:52:21 PM
I put all that AC artwork around the AC cannon to good use.  ;D And once I advanced beyond the first emitter/gateway chamber I recaptured the cannon output too.
Title: Re: Custom Map #948: 3.9 The Twelve
Post by: teknotiss on March 13, 2012, 05:53:33 PM
i don't think i used AC at all.
which would explain my terrible time! ;)
Title: Re: Custom Map #948: 3.9 The Twelve
Post by: Link327 on March 14, 2012, 01:59:20 AM
I used only the Cannon output, i put shields there where the cannon starts, so the AC-Emitter wont rift it there anymore. But i never attacked the artwork^^
Title: Re: Custom Map #948: 3.9 The Twelve
Post by: pocketdare on July 18, 2013, 10:41:55 PM
What??? You've switched the colors for creeper and AC??? Chaos !!!   :)

Wow, I WAY overbuilt in anticipation of the final 12.  Very nice concept! I enjoyed this one and I have to admit, I had to start over in the original chamber. There's certainly a bit of energy starvation to begin.
Title: Re: Custom Map #948: 3.9 The Twelve
Post by: Helper on July 21, 2013, 03:24:48 PM
Just found this string of games you put together - great playing!
I'll have to (slowly) work my way through them.
Thanks.