This topic is for discussion of map #948: 3.9 The Twelve (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=948)
(http://knucklecracker.com/creeperworld2/thumb.php?id=948) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=948)
Author: Link327 (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Link327)
Desc:
You survived the trap of the Twelve, and now you follow them. Encountering them, the battle erupts.
I put all that AC artwork around the AC cannon to good use. ;D And once I advanced beyond the first emitter/gateway chamber I recaptured the cannon output too.
i don't think i used AC at all.
which would explain my terrible time! ;)
I used only the Cannon output, i put shields there where the cannon starts, so the AC-Emitter wont rift it there anymore. But i never attacked the artwork^^
What??? You've switched the colors for creeper and AC??? Chaos !!! :)
Wow, I WAY overbuilt in anticipation of the final 12. Very nice concept! I enjoyed this one and I have to admit, I had to start over in the original chamber. There's certainly a bit of energy starvation to begin.
Just found this string of games you put together - great playing!
I'll have to (slowly) work my way through them.
Thanks.