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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 23, 2014, 02:00:43 AM

Title: Custom Map #1517: La la la la, Weaponry!. By: planetfall
Post by: AutoPost on December 23, 2014, 02:00:43 AM
This topic is for discussion of map #1517: La la la la, Weaponry!
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1517)

Author: planetfall
Size: 127x144

Desc:
[PF #15] Glamask Datnarken is a very bad tactician. He should know better than this by now. Thank you to teknotiss for early feedback! #CRPL #CustomEnemy #CustomUnit #Spores #Digitalis #Runners #Missiles #CorruptedForge #Flamethrowers #ShieldDrones #PFSeries
Title: Re: Custom Map #1517: La la la la, Weaponry!. By: planetfall
Post by: ChaosMaster130 on December 23, 2014, 07:44:46 AM
Ah Planetfall. I forgot how confusing your maps have become >_<

But really, a bunch of new stuff is happening at the start and I got no clue whats going on.
Title: Re: Custom Map #1517: La la la la, Weaponry!. By: planetfall
Post by: planetfall on December 23, 2014, 11:55:04 AM
There is an explanation of units and enemies in the archive menu.
Title: Re: Custom Map #1517: La la la la, Weaponry!. By: planetfall
Post by: ChaosMaster130 on December 23, 2014, 12:11:31 PM
Oh that button... Yeah I did not see that thing at first.

Okay after knowing that the map became much easier(and after adjusting my starting strategy), if not at all faster.

So yeah once I knew what I was doing the map was much funnier, 2 thumbs up from me anyway  ;)

Title: Re: Custom Map #1517: La la la la, Weaponry!. By: planetfall
Post by: RrR on December 23, 2014, 06:15:34 PM
I broke the map.

I clicked something that made the shield ship transparent and unclickable, the beams stopped targeting shields, and the emitters stopped emitting. With no emitters, the map is still a bit of a challenge, but not that much.
Title: Re: Custom Map #1517: La la la la, Weaponry!. By: planetfall
Post by: planetfall on December 23, 2014, 09:13:29 PM
Quote from: RrR on December 23, 2014, 06:15:34 PM
I broke the map.

I clicked something that made the shield ship transparent and unclickable, the beams stopped targeting shields, and the emitters stopped emitting. With no emitters, the map is still a bit of a challenge, but not that much.

Hrmphh...

First of all, just as a sanity check, make sure you didn't accidentally turn off ship visibility and shield targeting.

Also, open your save in the editor and check if there is an invisible core off the top left corner of the map. It stores a lot of game state data to optimize other scripts, but if it's destroyed that would cause the beams to stop and the ship to become invisible. I'm not sure how the emitters would be messed up by that, or how it would be destroyed in the first place. That's the only thing I can think of that would cause what you describe. What were you doing just before this happened?
Title: Re: Custom Map #1517: La la la la, Weaponry!. By: planetfall
Post by: RrR on December 24, 2014, 06:13:50 AM
After I broke the map, the targeting menu opened but otherwise ceased to respond.

I've opened the saved map - there is no core off the top left corner of the map (I can see it in the original). But there is an invisible core near the top left forge.

When the map broke, I was trying to move the shield ship (I had done this many time already).

I can upload the save if it helps (its from when I finished rather than immediately after the problem).
Title: Re: Custom Map #1517: La la la la, Weaponry!. By: planetfall
Post by: planetfall on December 24, 2014, 09:58:34 AM
Quote from: RrR on December 24, 2014, 06:13:50 AM
After I broke the map, the targeting menu opened but otherwise ceased to respond.

I've opened the saved map - there is no core off the top left corner of the map (I can see it in the original). But there is an invisible core near the top left forge.

When the map broke, I was trying to move the shield ship (I had done this many time already).

I can upload the save if it helps (its from when I finished rather than immediately after the problem).

Uploading it might help. Do you remember what was happening in the top left when the game broke? What kinds of units (normal and custom) were there?
Title: Re: Custom Map #1517: La la la la, Weaponry!. By: planetfall
Post by: RrR on December 24, 2014, 10:14:27 AM
I had two aether drones near the top left forge, and the shield ship was ~level with the base of the large red missile launcher, as were two void transformers. Not sure what the enemy unit were doing.  I've attached the final save map.

If I get time, I'll try the map again - I wasn't sufficiently aggressive at the start
Title: Re: Custom Map #1517: La la la la, Weaponry!. By: planetfall
Post by: planetfall on December 24, 2014, 11:10:51 AM
Hmm... I can't find the invisible core you're talking about. Unless you mean the "!!!" cores, which are missile target indicators. And those shouldn't even be there, I thought I had specifically disabled those for the mini launcher.

There is nothing in the ship script that could destroy the core, so it's something else going on elsewhere. I did want to spend a big chunk of today on CRPL, but this isn't exactly what I envisioned :P

I suspect it's something subtle like another core giving the master core a script that destroys it (such as unitrider, or one of the missile scripts). The core has ID 0 so that other scripts can refer to it very efficiently, but the problem is that 0 is the default value of variables and the result of CreateUnit if the unit could not be created. So if a script tries to create a CRPL core off the edge of the map, it will think the ID of the nonexistent new core is 0 and apply scripts to that.

I may just delete that core, spawn a new one, and change all the scripts to use the new ID. That may make things simpler for the future, but there's no guarantee that zero-confusion is even the cause of the problem. It could just be a regular old Destroy call to something picked up by GetAllUnitsInRange.
Title: Re: Custom Map #1517: La la la la, Weaponry!. By: planetfall
Post by: KingGreenYoshi on December 24, 2014, 01:01:54 PM
AN AMAZING MAP!  :) :) :) The only problem is i cant get started. one time an emitter missile landed really close to the bottom right-handd corner, destroying my base.
Title: Re: Custom Map #1517: La la la la, Weaponry!. By: planetfall
Post by: D0m0nik on December 25, 2014, 12:31:46 PM
I have had exactly the same problem as RrR!

I was very close to finishing the map when suddenly the emitters all stopped, my ship switched to invisible and all off my options went red and are not selectable anymore, I can no longer defeat the map as the shield on the forge regenerates instantly!

Defo something strange going on!
Title: Re: Custom Map #1517: La la la la, Weaponry!. By: planetfall
Post by: RrR on December 25, 2014, 07:51:39 PM
The singularity weapon can knock down the forge's defence. That's how I eventually beat the map after I broke it.
Title: Re: Custom Map #1517: La la la la, Weaponry!. By: planetfall
Post by: planetfall on December 31, 2014, 12:57:30 AM
Sorry guys... Got sucked into another game for a bit.

I haven't been able to pin down the bug exactly because I can't quite repro it, but I did find one thing that could potentially, in a very specific situation, in theory cause the master core to be destroyed.

Here's a copy of the map with that loophole hopefully sealed. There's no real way to tell because the chances of the bug occurring are slim, though. In light of this I'm not sure if there is any point in uploading it to CS.
Title: Re: Custom Map #1517: La la la la, Weaponry!. By: planetfall
Post by: D0m0nik on December 31, 2014, 07:31:46 PM
Its an odd one, I reloaded my game from a saved point and it did not happen again.

Doesn't take away from the fact that this is another crazy map! Amazing work, don't let the bug get you down!
Title: Re: Custom Map #1517: La la la la, Weaponry!. By: planetfall
Post by: WarriorKitten on December 15, 2016, 03:56:32 AM
I cannot for the life of me even get started on this map. I'm finding it absolutely impossible. Can anyone tell me how the hell I do this?

I've tried setting up on different platforms and building two bases. I've tried putting all my CN's on one platform. I've tried putting all my CN's on the OTHER platform.

But every time, either I'm overrun by Creeper, or the bloody Missiles blow up my defenses.
Title: Re: Custom Map #1517: La la la la, Weaponry!. By: planetfall
Post by: GoodMorning on December 15, 2016, 04:11:18 AM
First and foremost, make sure you understand the exact capabilities of the special units. Playing anything marked "planetfall" from the start of CS helps, though you can skip "Fourth Time's the Charm" for this purpose. If you beat Turkos Prime, you know what you need to.


I don't recall exactly how I beat this, but here is what I do recall:

Two bases, to use all of that starting energy. Build toward the back, to avoid the small launchers firing. Sanctuary Shields can make you burn-proof later.

It is possible to stabilise, taking out only the Emitters that are all but on top of the defences. You can eventually merge the defence lines along the middle. Then rebuild the terrain and press forward.

At this point, you are stable. But never believe that you have enough Beams or power.

One other note: I seem to recall that I kept the less powerful Forge on the lower island alive, taking almost 100% of the Aether with four Drones to fill my forge.

I hope this helps. If not, planetfall may have more to say, I haven't played the map in a while.
Title: Re: Custom Map #1517: La la la la, Weaponry!. By: planetfall
Post by: planetfall on December 15, 2016, 09:55:42 AM
You can buy yourself a little time with the shield ship. The basic repulsion field operates for free. Feeding it ammo will increase the field's strength and give it the missile-blocking Sanctuary.

GM's forge strategy is a solid one, so long as you don't mind giving up an early power zone for your bertha.

It's been a while since I've looked at this map as well, but if the big launcher is giving you trouble, the ship's Sanctuary Shield has enough health to exactly block the main missile. You do have to get the ship directly on top of the launcher's mouth before it fires, though. Otherwise the mini distractor launchers on the main missile will hit the shield first, leaving it unable to stop the dreadnought. Also note that the damage will take the shield offline before it can block the fire blast, meaning the ship will take some damage. I don't recall if it regens health fast enough to keep doing this forever, but if not, you will lose the mission if the ship gets destroyed.

The aether drones are more or less an absolute must. Connect to the ones you have once you have enough power to use them. They're the only way to get renewable aether before securing most of the bottom (and it sounds like you're dying before that.)

The amount of ore you can get out of factories is frankly OP. This is a good map for a lot of bombers. If you find yourself getting destroyed by missiles, an early factory may also be a good idea to quickly replace lost units and/or quickly pump out beams.

The fire rate upgrade also improves the amount of damage a beam can do per unit of energy, and you'll be using beams a lot, so getting that upgrade when energy is tight isn't nearly as stupid of an idea as it sounds.
Title: Re: Custom Map #1517: La la la la, Weaponry!. By: planetfall
Post by: WarriorKitten on December 15, 2016, 11:40:06 PM
Ok I found a ship with a shield, but I can't power it.

I'm still having the same problem. I can't build up a big enough base before I'm overrun. I don't have enough power to keep my defenses active and I can't build reactor's fast enough. I was holding my own and could have worked from there, but Spores got into my base because I didn't have any Beam towers up.

I have an attached screenshot of my setup as I died.
Title: Re: Custom Map #1517: La la la la, Weaponry!. By: planetfall
Post by: planetfall on December 15, 2016, 11:57:16 PM
You have giant reserves of AC in that screenshot. Use some of it, or don't bother mining ore early and focus your energy on other things. Build up your energy production before connecting to the drones, and build a forge to take advantage of the free aether crystals. Also, where you have the shield ship isn't doing you any favors. Put it somewhere that it would hold the creeper off your bases.
Title: Re: Custom Map #1517: La la la la, Weaponry!. By: planetfall
Post by: WarriorKitten on December 16, 2016, 01:05:16 AM
I have all that AC because all the other times I tried to use it didn't work. It doesn't hold off the creeper as well as I'd like it to.

I tried not connecting to the drones too, it helped with energy but it's hard to move my network around them without connecting.

I can't build a forge because A: I don't have enough energy to do so, I'd die before it gets up and B: I've tried it before, it doesn't help.

The shield ship is there because I can't do anything with it. Power is my main issue. I can't build up a big enough power reserve.
Title: Re: Custom Map #1517: La la la la, Weaponry!. By: planetfall
Post by: planetfall on December 16, 2016, 09:29:57 AM
The ship produces a weaker field even when unpowered. You can also disable the custom things to save power with the disarm control.

Vidja. (https://youtube.com/watch/TmTP7V4ZYeI)
Title: Re: Custom Map #1517: La la la la, Weaponry!. By: planetfall
Post by: WarriorKitten on December 16, 2016, 09:41:10 PM
Thank you. I didn't realise the ship repelled creeper.
Title: Re: Custom Map #1517: La la la la, Weaponry!. By: planetfall
Post by: WarriorKitten on December 16, 2016, 11:15:58 PM
Ok, I have a foothold and I'm steadily pushing forward. But the gigantic missiles are tearing up the map and I'm afraid I'll lose it all before I can do anything significant.

Edit:
I had to abort the mission. The gigantic missiles tore the terrain apart and I couldn't get my defence moving forward. They also tore apart my pre-existing defences and the creeper was able to push me back.
Title: Re: Custom Map #1517: La la la la, Weaponry!. By: planetfall
Post by: GoodMorning on December 17, 2016, 12:55:06 AM
Beams. And power.

And Ptero-formers, which you will require later in any case.

Sanctuary Shields can also take the odd missile.
Title: Re: Custom Map #1517: La la la la, Weaponry!. By: planetfall
Post by: WarriorKitten on January 18, 2018, 01:23:26 AM
I'm giving up on this map, no matter how hard I try I cannot get a decent foothold on the island. I'm either overrun by creeper or the gigantic missiles tear up too much of the map which means I can't move forward.

I like this series and I liked all the other maps, but this map is just way too difficult. It wouldn't be so bad if the gigantic missile didn't create void. I'd rather have this map with the giant missile able to set terrain down to 1, but not create void. Because too many of those missiles and you have to abort, you can't proceed.

I've gotten close so many times only to realise there's too much void and I can't proceed.
Title: Re: Custom Map #1517: La la la la, Weaponry!. By: planetfall
Post by: GoodMorning on January 18, 2018, 03:13:01 AM
Hmm... Maybe someone will record a playthrough. It won't be me, though.