Knuckle Cracker

Knuckle Cracker => Support => Topic started by: Karsten75 on February 02, 2010, 12:09:34 AM

Title: Crazonium walls
Post by: Karsten75 on February 02, 2010, 12:09:34 AM
If I remember correctly, these walls were supposed ot be impermeable, not decaying and also not allowing connections to pass through them.

Spiffen's map (http://knucklecracker.com/creeperworld/mapcomments.php?id=440&page=) seems to have crazonium walls since the walls do not decay, yet connections can be established over the walls?
Title: Re: Crazonium walls
Post by: Aurzel on February 02, 2010, 01:07:34 AM
are you referring to connections that pass through the corners of the wall?
Title: Re: Crazonium walls
Post by: Karsten75 on February 02, 2010, 01:11:11 AM
Play the map in the link. Tell me if you think that's how crazonium walls should behave.
Title: Re: Crazonium walls
Post by: NoobSauce on February 02, 2010, 05:42:45 AM
You can't build through crazonium walls.
Crazonium walls do not decay.

I don't see what the problem is with this map.
Spiffen's walls do not allow you to make connections "over" them.
Title: Re: Crazonium walls
Post by: SPIFFEN on February 02, 2010, 07:33:16 AM
Hmm i cant connect over the walls ,
so it works as it should do for me .
Maybe you should download it again ,
and see if you still have the same problem .
I know the creepers could be stronger =P
Title: Re: Crazonium walls
Post by: Karsten75 on February 02, 2010, 12:56:13 PM
Well, I have the game level .346 and I can build right over the walls. Additionally, the walls are the color of "normal" walls, yet they don't decay. If I open the map in the map editor, the walls have the pinkinsh look of crazonium walls.

Really weird.

(http://i50.tinypic.com/vwvog1.jpg) (http://i45.tinypic.com/2ngy079.jpg)
Title: Re: Crazonium walls
Post by: knucracker on February 02, 2010, 01:26:27 PM
Et tu, Karsten75?
What is the size of your main.swf in your installation directory?
Title: Re: Crazonium walls
Post by: Karsten75 on February 02, 2010, 01:33:59 PM
7,607,039 bytes.  Date modified 1/13/2010.
Title: Re: Crazonium walls
Post by: knucracker on February 02, 2010, 01:49:54 PM
Were you in the beta test?  If so, this might be a beta build you have there.  Your main.swf is not the same size as the final 0346 build it seems.  Crazonium walls were the last thing I added before the release, so this would explain why you don't have them.  In the older build, crazonium walls would be interpreted as 'regular' walls mostly.
Title: Re: Crazonium walls
Post by: Karsten75 on February 02, 2010, 02:11:08 PM
D'oh! Soz.  Updated. New version is 7,610,368 bytes and the crazonium walls are pink.

So if you change something, aren't you supposed to change the release number?  (j/k!)
Title: Re: Crazonium walls
Post by: knucracker on February 02, 2010, 02:15:58 PM
I'm not even sure where that version came from that you had :)  It must have been a same day slip build that you grabbed before I put the final 346 up or something.  The version numbers represent days from a certain date, btw.  So for two different versions to have the same version number the build has to be done on the same day.

Welcome to crazonium walls, btw! :)