Custom Map #115: Alpha Madness [MKll]. By: Viperwasp

Started by AutoPost, October 06, 2016, 10:16:21 AM

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This topic is for discussion of map #115: Alpha Madness [MKll]


Author: Viperwasp
Size: 500x500

Desc:
Minor redesign and polish I feel this version of Alpha Madness offers more then before. This map represents what I believe is mid/hard difficulty.Your object is to kill all the red stuff. And defeat the "Hell Guard" which is the so called "BOSS" of this level. Just destory everything you can. This is still my first map but my second upload and I can no longer call myself a complete new player so while my other version was still enjoyed I hope this is even better. Features Mix Stock/Custom Ships.

yum-forum

#1
I don't found any difference with previous versions of game. Maybe only a little bit stronger Boss and some differences in emitters.
And at the beginning I immediately get left/up B.Cube ship (by HQ,  enough time!) and started build it. Saved about 12 min and finished game when second B.Cube still was in stage of building.  That is why I get second time score after busizhe! ;)

Still fun. Thank You!  :)

P.S. Busizhe is not hacker (as discussed in forum) but very clever player!  :D
1560 maps in CW2, CW3 and PFE till now
last