This topic is for discussion of map #1627: Custom Emitters 2
(https://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=1627)
Author: FOXX
Size: 388x268
Desc:
Besides the normal Emitters this map has also Custom Emitters. (made by Kajacx) Mire 100% #EditStruc #ParticlesOverMiredLand #TiconDefenseRange by Stickman Info (with images) about custom emitters on Forum.
Info Custom Emitters
FlipMitter -> Overpower the center with blue particles to turn blue. Can be flipped over with red particles.
PumpMitter -> Feed energy into this Emitter and it turns blue. Stop feeding energy and it turns back to red.
SlipMitter -> Has more spawnpoints which can not be destroyed. Only the main Emitter can be destroyed and then the other spawnpoints are also destroyed. (Mouseover SlipMitter to see connections)
Proximity Emitter -> Starts emitting when a unit is in range.
See below for the images.
Greets,
FOXX
Thanks for yet another good map.
Was it intentional that...
Spoiler
... the map offers more ship pickups than can be stored in the left-hand side? I like it. It adds a level of strategy that I'm not used to. I'll be playing it again to see if different ship pickups make the rest of the level easier.
Quote from: stevo on February 18, 2021, 08:31:02 PM
Thanks for yet another good map.
Was it intentional that...
Spoiler
... the map offers more ship pickups than can be stored in the left-hand side? I like it. It adds a level of strategy that I'm not used to. I'll be playing it again to see if different ship pickups make the rest of the level easier.
Hi Stevo,
No that was not intended. I overshot by 1. Normally i have it max 24 slots but this one needs 25. Little mistake.
Spoiler
usually the better ships are the later pickups
Greets,
FOXX