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#11
Farsite Colonies / Custom Map #4851: Barista 6 - ...
Last post by AutoPost - March 25, 2024, 08:52:11 PM
This topic is for discussion of map #4851: Barista 6 - Pillars of Annoyance


Author: Heisenberg
Size: 297x220
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#12
Farsite Colonies / Re: Custom Map #3266: The Cree...
Last post by XtremelyTinyBaby - March 25, 2024, 08:20:23 PM
Nice, I am the author, and I checked out your map. Looks sick. Keep up the good work Zekses!
#13
Ships / Ship #6047: Level 5. Designer...
Last post by AutoPost - March 25, 2024, 05:37:13 PM
This topic is for discussion of ship #6047: Level 5


Size: 17x13
Designer: e

Desc:
#14
Colonial Space Map Discussion / Re: Custom Map #11071: CSM AC ...
Last post by CrazyIvanTR - March 25, 2024, 05:30:31 PM
Please make more, the CSM maps are the reason I keep coming back to this game :)

Even if they're easy, it's fine so long as they're fun imho :D
#15
Ships / Ship #6046: Crazy. Designer: ...
Last post by AutoPost - March 25, 2024, 05:25:11 PM
This topic is for discussion of ship #6046: Crazy


Size: 15x17
Designer: e

Desc:
#16
Ships / Ship #6045: Carrier. Designer...
Last post by AutoPost - March 24, 2024, 07:26:32 PM
This topic is for discussion of ship #6045: Carrier


Size: 33x11
Designer: Johndo

Desc:
WHAT you found OIL???!! LET GO FOR IT!
#17
Colonial Space Map Discussion / Re: Custom Map #10922: New Gam...
Last post by teknotiss - March 24, 2024, 04:11:50 PM
spot of the old necromancy again here but has anyone any idea why after 30 secs of playtime massive waves of creeper splash across the whole map and i lose?

this is not supposed to happen i am guessing?
#18
Colonial Space Map Discussion / Re: Custom Map #7570: Creep Fa...
Last post by fractalman - March 24, 2024, 03:04:28 PM
I actually beat this without using any AOO, though I reallly should'vve used them to speed things up clearing out 500 ish deep creeper. 

Started by the reactor tech.


Early on I only snagged the flip emitter at the top (using creeper from the friendly spore and a sprayer) so that i'd have a foothold for later, used blasters to keep the digitalis cut off, and focused on merely holding the bottom section and advancing through the top middle bottleneck.  While I spent some energy on the left section, it was more so I could use it as a source of a bit of anticreeper to assist the mainland (and to keep the digitalis from being a menace). I could probably have gone WAY faster in that region/done less micro during the mid game if I'd not skipped the explanation on how they blue ones worked, but early game only using one sprayer as opposed to a sprayer AND a guppy saves you 2.5 reactors worth of energy- A pretty big difference at that stage.



Anyways, if you're fast enough about building up your economy and offense, you can cut through the top section and loop around just as or preferably before the creeper from the south starts spilling into the middle. take too long, and you'll be in karsten's situation, and likely won't be able to advance through the top.
#19
Quote from: D0m0nik on March 24, 2024, 02:20:22 AM
Spoiler
Hmm, seemed to work for me! You could possibly build 2 or 3 collectors and 3 reactors first but it may prove slower than building 2 collectors and a terp (which you need anyway, 2 birds one stone) and landing a second CN. A second CN gives 1.5 power! Either way it is possible to get up to the spores, build a nullifier and have a beam hovering about ready to use the PZ if necessary before the first wave.
[close]
That approach seems utterly impossible to me.

However, I realized I was being too organized in base building, going for spots that took a minimum of terping but produced a mess gave me enough power.  The first nullifier took out 4 spores and from then on it was trivial until the top ones started to fire but everything in the upper zone is within pz nullifier range of another item, it didn't last long.  Then use one of those pz to terp a spot to attack the final row.

And I never needed another CN.
#20
Farsite Colonies / Custom Map #4850: Barista 5 - ...
Last post by AutoPost - March 24, 2024, 07:52:19 AM
This topic is for discussion of map #4850: Barista 5 - Split Second


Author: Heisenberg
Size: 297x220
DISCUSS ON DISCORD