Custom Map #8192: Maze with clear path. By: Martin Gronsdal

Started by AutoPost, February 24, 2020, 01:42:24 PM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #8192: Maze with clear path


Author: Martin Gronsdal
Size: 84x84

Desc:

Whistler

I Like the Thought behind your maps
but what i don't like is all these advanced techniques that no one will demonstrate.
i don't generally have issues with build orders
it is the bottle necks on some maps i just can't figure out
one of your first maps i have actually finished

Martin Gronsdal

Quote from: Whistler on February 26, 2020, 03:11:13 PM
I Like the Thought behind your maps
but what i don't like is all these advanced techniques that no one will demonstrate.
i don't generally have issues with build orders
it is the bottle necks on some maps i just can't figure out
one of your first maps i have actually finished

thank you for your feedback and for playing. This map doesn't have a build order, in the sense that you lose if you don't do things in the right order....


Helper

Quote from: doogin on March 06, 2020, 01:17:34 PM
I'm stumped on this one.
I just noticed your comment this morning.
Have you figured it out yet?
H

Martin Gronsdal

Quote from: Helper on March 17, 2020, 04:12:06 AM
Quote from: doogin on March 06, 2020, 01:17:34 PM
I'm stumped on this one.
I just noticed your comment this morning.
Have you figured it out yet?
H

Spoiler
did my little "trap" work - where (at least I think) one has to be careful about placing relays at near the landing zone carefully?
[close]

thank you for helping other players and for playing

doogin

Finally got it. The use of the guppy had me stumped until
Spoiler
found the hidden thing
[close]

Hairy

Discovered by accident how to do this map whilst waving a nulifier around over the map  :-X

marvinitfox

With all of martin's maps, the very first thing to do is orbit all your CN, to see what the floor under them looks like.
There is usually a hidden object, or holes that would prevent return, so *something* nonstandard present.

Then restart map and play with this knowledge that you have acquired.

Martin Gronsdal

Quote from: marvinitfox on March 23, 2020, 06:55:05 AM
With all of martin's maps, the very first thing to do is orbit all your CN, to see what the floor under them looks like.
There is usually a hidden object, or holes that would prevent return, so *something* nonstandard present.

Then restart map and play with this knowledge that you have acquired.


;)