Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on May 11, 2014, 04:05:23 AM

Title: Custom Map #555: Creeper's Planet. By: SuperDan
Post by: AutoPost on May 11, 2014, 04:05:23 AM
This topic is for discussion of map #555: Creeper's Planet
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=555)

Author: SuperDan
Size: 192x192

Desc:
Can you retake a planet from the Creeper? #digitalis #runners #noCRPL
Title: Re: Custom Map #555: Creeper's Planet. By: SuperDan
Post by: Loren Pechtel on May 14, 2014, 10:57:41 AM
Slow!  No threat but it's hard to make progress.

There are some of those little moons that I simply was unable to crack but I was able to bypass.
Title: Re: Custom Map #555: Creeper's Planet. By: SuperDan
Post by: SuperDan on May 14, 2014, 11:37:23 AM
Quote from: Loren Pechtel on May 14, 2014, 10:57:41 AM
Slow!  No threat but it's hard to make progress.

There are some of those little moons that I simply was unable to crack but I was able to bypass.
Yeah, this map was designed to reverse roles a little bit- you do the creeping.
Now you know how the Creeper feels like ;).
(But in all honesty, yeah, this map is a bit too sloggy.)
Title: Re: Custom Map #555: Creeper's Planet. By: SuperDan
Post by: Something on May 14, 2014, 08:02:04 PM
Sloggy yes, but that is my favorite kind of map. Good job, very challenging, I enjoyed this one a lot. Not much space to work with so you have to be creative with your units, make big attacks timed just right, and just when you think you have it all going your way, bam you cap out of energy, loose a critical unit, or some crisis that makes you need to rethink the approach. I split this one up over 2 days of play, I actually was looking forward to finishing it all day.
Title: Re: Custom Map #555: Creeper's Planet. By: SuperDan
Post by: SuperDan on May 15, 2014, 01:07:46 AM
Quote from: Something on May 14, 2014, 08:02:04 PM
Sloggy yes, but that is my favorite kind of map. Good job, very challenging, I enjoyed this one a lot. Not much space to work with so you have to be creative with your units, make big attacks timed just right, and just when you think you have it all going your way, bam you cap out of energy, loose a critical unit, or some crisis that makes you need to rethink the approach. I split this one up over 2 days of play, I actually was looking forward to finishing it all day.
Thank you, I'm glad you enjoyed it. :) This goes to show:
If you make a map, and it turns out slightly different(e.g. sloggier or easier than you expected), you can change some numbers to make it more like the way you want it, or you can just roll with it(like I did with this map).
Either way, people like good maps.  :)
Title: Re: Custom Map #555: Creeper's Planet. By: SuperDan
Post by: ak on May 19, 2014, 03:50:32 PM
Did you intend to
Spoiler
Make the orbital weapons unusable
[close]
and
Spoiler
make it so that people would sacrifice guppies to charge the forge?
[close]
Title: Re: Custom Map #555: Creeper's Planet. By: SuperDan
Post by: Loren Pechtel on May 19, 2014, 05:14:33 PM
Quote from: ak on May 19, 2014, 03:50:32 PM
Did you intend to
Spoiler
Make the orbital weapons unusable
[close]
and
Spoiler
make it so that people would sacrifice guppies to charge the forge?
[close]

I didn't even think of trying that.  I was able to liberate it without resorting to kamikazes.
Title: Re: Custom Map #555: Creeper's Planet. By: SuperDan
Post by: SuperDan on May 20, 2014, 07:40:57 AM
Quote from: ak on May 19, 2014, 03:50:32 PM
Did you intend to
Spoiler
Make the orbital weapons unusable
[close]
and
Spoiler
make it so that people would sacrifice guppies to charge the forge?
[close]
Orbital weapons was a mistake.
That forge tactic is entirely legitamite though. It is v. inefficient though, seeing as Guppys only have enough health to transfer ~7 packets.  :)