Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on November 23, 2017, 03:54:00 PM

Title: Custom Map #955: ChessBoard. By: FOXX
Post by: AutoPost on November 23, 2017, 03:54:00 PM
This topic is for discussion of map #955: ChessBoard
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=955)

Author: FOXX
Size: 360x360

Desc:
My 14th Image Map. Mire All The Land. TiconDefenseRange by Stickman Runners by Nicant Introducing -> 2 Layer Struc #IMG #MireAll #TiconDefenseRange #DoubleLandValue #ParticlesOverMiredLand #LagAtStart
Title: Re: Custom Map #955: ChessBoard. By: FOXX
Post by: FOXX on November 23, 2017, 04:06:25 PM
Don't expect to make Fast Progress.
When Finished
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Title: Re: Custom Map #955: ChessBoard. By: FOXX
Post by: Th3ch053n0n3 on November 23, 2017, 09:59:55 PM
So... The top Struc layer covers the range indicators on the ships too. Just thought you should know for the next time you try to use the mechanic.
Title: Re: Custom Map #955: ChessBoard. By: FOXX
Post by: FOXX on November 24, 2017, 06:11:43 AM
Quote from: Th3ch053n0n3 on November 23, 2017, 09:59:55 PM
So... The top Struc layer covers the range indicators on the ships too. Just thought you should know for the next time you try to use the mechanic.

I know -> The Enemy made a Solid Top Layer Struc.
Maybe i make it a bit easier next time.

Greets
FOXX
Title: Re: Custom Map #955: ChessBoard. By: FOXX
Post by: strigvir on November 26, 2017, 02:43:22 AM
Is there a reason for 100% mire completion? Destroying all spawners pretty much requires full map clear anyway.
Title: Re: Custom Map #955: ChessBoard. By: FOXX
Post by: FOXX on November 26, 2017, 06:20:25 AM
Quote from: strigvir on November 26, 2017, 02:43:22 AM
Is there a reason for 100% mire completion? Destroying all spawners pretty much requires full map clear anyway.

Just a thought. like so many. I wanted a long challenging Map for the 2-Layer Struc and chosse this option.