Initialize engine version: 5.3.6p6 (8f5aa09cf3e8) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [aticfx32.dll 31.0.12028.2] Renderer: AMD Radeon(TM) Graphics Vendor: ATI VRAM: 2033 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Particle Fleet Emergence\ParticleFleet_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Particle Fleet Emergence\ParticleFleet_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Particle Fleet Emergence\ParticleFleet_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Particle Fleet Emergence\ParticleFleet_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Particle Fleet Emergence\ParticleFleet_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Particle Fleet Emergence\ParticleFleet_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Particle Fleet Emergence\ParticleFleet_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Particle Fleet Emergence\ParticleFleet_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Particle Fleet Emergence\ParticleFleet_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Particle Fleet Emergence\ParticleFleet_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Particle Fleet Emergence\ParticleFleet_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Particle Fleet Emergence\ParticleFleet_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Particle Fleet Emergence\ParticleFleet_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Particle Fleet Emergence\ParticleFleet_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Particle Fleet Emergence\ParticleFleet_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Particle Fleet Emergence\ParticleFleet_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Particle Fleet Emergence\ParticleFleet_Data\Managed\SharpZipLib.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\Particle Fleet Emergence\ParticleFleet_Data\Managed\SharpZipLib.dll into Unity Child Domain - Completed reload, in 0.819 seconds Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Particle Fleet Emergence\ParticleFleet_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Particle Fleet Emergence\ParticleFleet_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Particle Fleet Emergence\ParticleFleet_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Particle Fleet Emergence\ParticleFleet_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Particle Fleet Emergence\ParticleFleet_Data\Managed\Boo.Lang.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 1.081600 ms Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 996. Total: 0.430800 ms (FindLiveObjects: 0.068600 ms CreateObjectMapping: 0.054800 ms MarkObjects: 0.297300 ms DeleteObjects: 0.009200 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 10.546300 ms LoadAchievementsAndStats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) MainMenu Awake (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Set CurrentCulture to: en-US (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Display: 0 [1920x1080] [1920x1080] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Game Version: 1.1.4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Quality Level: 3 Good (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) HP All-in-One 24-df0xxx (HP) Desktop AMD Radeon(TM) Graphics ATI Direct3D 9.0c [aticfx32.dll 31.0.12028.2] Graphics Memory:2033 Windows 10 (10.0.0) 64bit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Created AudioController (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Checking Steam... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Steam is Running. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 37890. Total: 87.017097 ms (FindLiveObjects: 4.180900 ms CreateObjectMapping: 2.361200 ms MarkObjects: 80.350601 ms DeleteObjects: 0.123100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Received stats and achievements from Steam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SteamAchievement: CEO = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SteamAchievement: Sacrifice = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SteamAchievement: Naivety = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SteamAchievement: Indelible = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SteamAchievement: Unwise = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SteamAchievement: Insanity = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SteamAchievement: Evidence = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SteamAchievement: Stretch = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SteamAchievement: Brute = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SteamAchievement: Potential = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SteamAchievement: Emergent = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SteamAchievement: Ties = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SteamAchievement: Secrets = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SteamAchievement: Doppelgangers = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SteamAchievement: Intent = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SteamAchievement: The 145th = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SteamAchievement: Origin = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SteamAchievement: Codex = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SteamAchievement: Duty = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SteamAchievement: Epilogue = True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) STEAM STATS (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ------------------------------------------------------------ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SteamStat: STAT_REDPARTICLESDESTROYED = 1117502 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SteamStat: STAT_REDEMERGENTDESTROYED = 7005 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SteamStat: STAT_REDSTUNNERSDESTROYED = 1113 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SteamStat: STAT_REDSTRUCTURESDESTROYED = 593 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SteamStat: STAT_REDDOPPELSDESTROYED = 347 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SteamStat: STAT_REDSHIPSDESTROYED = 590 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SteamStat: STAT_BLUEPARTICLESDESTROYED = 518286 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SteamStat: STAT_BLUEEMERGENTDESTROYED = 919 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SteamStat: STAT_BLUESTUNNERSDESTROYED = 40 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SteamStat: STAT_BLUESTRUCTURESDESTROYED = 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SteamStat: STAT_BLUEDOPPELSDESTROYED = 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SteamStat: STAT_BLUESHIPSDESTROYED = 357 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) SteamStat: STAT_STORYMISSIONSCOMPLETED = 19 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) ------------------------------------------------------------ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 37890. Total: 47.799000 ms (FindLiveObjects: 3.192800 ms CreateObjectMapping: 1.915200 ms MarkObjects: 42.611698 ms DeleteObjects: 0.078300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Storing Steam Stats (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) StoreStats - success (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 37890. Total: 47.016399 ms (FindLiveObjects: 4.108100 ms CreateObjectMapping: 1.616700 ms MarkObjects: 41.209900 ms DeleteObjects: 0.080100 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 17.622299 ms Unloading 6245 unused Assets to reduce memory usage. Loaded Objects now: 1395. Total: 3.032900 ms (FindLiveObjects: 0.316700 ms CreateObjectMapping: 0.454000 ms MarkObjects: 0.882500 ms DeleteObjects: 1.378700 ms) Preload Decompress time: 79 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) LoadGame preload width=1920 height=1080 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.818400 ms GameSpace Awake (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) GameSpace.Awake Complete (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Decompress time: 89 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unpersist time: 1487 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) UnmuteEffects: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 42954. Total: 187.879105 ms (FindLiveObjects: 6.350400 ms CreateObjectMapping: 3.035900 ms MarkObjects: 178.314102 ms DeleteObjects: 0.177300 ms) ODD WINDOW SIZE: 1920x1001 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) WINDOW SIZE SET TO: 1920x1000 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) NullReferenceException: Object reference not set to an instance of an object at PhalanxGun.WriteData () [0x00000] in :0 at SaveGameManager.SaveUnits (NBT.Tags.TagCompound baseTag) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at InEditorEditModeMenuManager.SaveGameEntryClicked (Boolean forceSave) [0x00000] in :0 at UnityEngine.Events.InvokableCall`1[System.Boolean].Invoke (System.Object[] args) [0x00000] in :0 at UnityEngine.Events.CachedInvokableCall`1[System.Boolean].Invoke (System.Object[] args) [0x00000] in :0 at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 at UnityEngine.UI.Button.Press () [0x00000] in :0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PhalanxGun.WriteData () [0x00000] in :0 at SaveGameManager.SaveUnits (NBT.Tags.TagCompound baseTag) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at InEditorEditModeMenuManager.SaveGameEntryClicked (Boolean forceSave) [0x00000] in :0 at InEditorEditModeMenuManager.FinalizeEntryClicked () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in :0 at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 at UnityEngine.UI.Button.Press () [0x00000] in :0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PhalanxGun.WriteData () [0x00000] in :0 at SaveGameManager.SaveUnits (NBT.Tags.TagCompound baseTag) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at InEditorEditModeMenuManager.SaveGameEntryClicked (Boolean forceSave) [0x00000] in :0 at InEditorEditModeMenuManager.FinalizeEntryClicked () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in :0 at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 at UnityEngine.UI.Button.Press () [0x00000] in :0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PhalanxGun.WriteData () [0x00000] in :0 at SaveGameManager.SaveUnits (NBT.Tags.TagCompound baseTag) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at InEditorEditModeMenuManager.SaveGameEntryClicked (Boolean forceSave) [0x00000] in :0 at UnityEngine.Events.InvokableCall`1[System.Boolean].Invoke (System.Object[] args) [0x00000] in :0 at UnityEngine.Events.CachedInvokableCall`1[System.Boolean].Invoke (System.Object[] args) [0x00000] in :0 at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 at UnityEngine.UI.Button.Press () [0x00000] in :0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PhalanxGun.WriteData () [0x00000] in :0 at SaveGameManager.SaveUnits (NBT.Tags.TagCompound baseTag) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at InEditorEditModeMenuManager.SaveGameEntryClicked (Boolean forceSave) [0x00000] in :0 at InEditorEditModeMenuManager.FinalizeEntryClicked () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in :0 at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 at UnityEngine.UI.Button.Press () [0x00000] in :0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PhalanxGun.WriteData () [0x00000] in :0 at SaveGameManager.SaveUnits (NBT.Tags.TagCompound baseTag) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at InEditorEditModeMenuManager.SaveGameEntryClicked (Boolean forceSave) [0x00000] in :0 at InEditorEditModeMenuManager.FinalizeEntryClicked () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in :0 at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 at UnityEngine.UI.Button.Press () [0x00000] in :0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PhalanxGun.WriteData () [0x00000] in :0 at SaveGameManager.SaveUnits (NBT.Tags.TagCompound baseTag) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at InEditorEditModeMenuManager.SaveGameEntryClicked (Boolean forceSave) [0x00000] in :0 at UnityEngine.Events.InvokableCall`1[System.Boolean].Invoke (System.Object[] args) [0x00000] in :0 at UnityEngine.Events.CachedInvokableCall`1[System.Boolean].Invoke (System.Object[] args) [0x00000] in :0 at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 at UnityEngine.UI.Button.Press () [0x00000] in :0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PhalanxGun.WriteData () [0x00000] in :0 at SaveGameManager.SaveUnits (NBT.Tags.TagCompound baseTag) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at InEditorEditModeMenuManager.SaveGameEntryClicked (Boolean forceSave) [0x00000] in :0 at InEditorEditModeMenuManager.FinalizeEntryClicked () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in :0 at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 at UnityEngine.UI.Button.Press () [0x00000] in :0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PhalanxGun.WriteData () [0x00000] in :0 at SaveGameManager.SaveUnits (NBT.Tags.TagCompound baseTag) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at InEditorEditModeMenuManager.SaveGameEntryClicked (Boolean forceSave) [0x00000] in :0 at InEditorEditModeMenuManager.FinalizeEntryClicked () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in :0 at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 at UnityEngine.UI.Button.Press () [0x00000] in :0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PhalanxGun.WriteData () [0x00000] in :0 at SaveGameManager.SaveUnits (NBT.Tags.TagCompound baseTag) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at InEditorEditModeMenuManager.SaveGameEntryClicked (Boolean forceSave) [0x00000] in :0 at InEditorEditModeMenuManager.FinalizeEntryClicked () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in :0 at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 at UnityEngine.UI.Button.Press () [0x00000] in :0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PhalanxGun.WriteData () [0x00000] in :0 at SaveGameManager.SaveUnits (NBT.Tags.TagCompound baseTag) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at InEditorEditModeMenuManager.SaveGameEntryClicked (Boolean forceSave) [0x00000] in :0 at InEditorEditModeMenuManager.FinalizeEntryClicked () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in :0 at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 at UnityEngine.UI.Button.Press () [0x00000] in :0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PhalanxGun.WriteData () [0x00000] in :0 at SaveGameManager.SaveUnits (NBT.Tags.TagCompound baseTag) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at InEditorEditModeMenuManager.SaveGameEntryClicked (Boolean forceSave) [0x00000] in :0 at InEditorEditModeMenuManager.FinalizeEntryClicked () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in :0 at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 at UnityEngine.UI.Button.Press () [0x00000] in :0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PhalanxGun.WriteData () [0x00000] in :0 at SaveGameManager.SaveUnits (NBT.Tags.TagCompound baseTag) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at InEditorEditModeMenuManager.SaveGameEntryClicked (Boolean forceSave) [0x00000] in :0 at InEditorEditModeMenuManager.FinalizeEntryClicked () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in :0 at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 at UnityEngine.UI.Button.Press () [0x00000] in :0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PhalanxGun.WriteData () [0x00000] in :0 at SaveGameManager.SaveUnits (NBT.Tags.TagCompound baseTag) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at InEditorEditModeMenuManager.SaveGameEntryClicked (Boolean forceSave) [0x00000] in :0 at InEditorEditModeMenuManager.FinalizeEntryClicked () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in :0 at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 at UnityEngine.UI.Button.Press () [0x00000] in :0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PhalanxGun.WriteData () [0x00000] in :0 at SaveGameManager.SaveUnits (NBT.Tags.TagCompound baseTag) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at InEditorEditModeMenuManager.SaveGameEntryClicked (Boolean forceSave) [0x00000] in :0 at InEditorEditModeMenuManager.FinalizeEntryClicked () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in :0 at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 at UnityEngine.UI.Button.Press () [0x00000] in :0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PhalanxGun.WriteData () [0x00000] in :0 at SaveGameManager.SaveUnits (NBT.Tags.TagCompound baseTag) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at InEditorEditModeMenuManager.SaveGameEntryClicked (Boolean forceSave) [0x00000] in :0 at InEditorEditModeMenuManager.FinalizeEntryClicked () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in :0 at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 at UnityEngine.UI.Button.Press () [0x00000] in :0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PhalanxGun.WriteData () [0x00000] in :0 at SaveGameManager.SaveUnits (NBT.Tags.TagCompound baseTag) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at InEditorEditModeMenuManager.SaveGameEntryClicked (Boolean forceSave) [0x00000] in :0 at InEditorEditModeMenuManager.FinalizeEntryClicked () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in :0 at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 at UnityEngine.UI.Button.Press () [0x00000] in :0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PhalanxGun.WriteData () [0x00000] in :0 at SaveGameManager.SaveUnits (NBT.Tags.TagCompound baseTag) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at InEditorEditModeMenuManager.SaveGameEntryClicked (Boolean forceSave) [0x00000] in :0 at InEditorEditModeMenuManager.FinalizeEntryClicked () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in :0 at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 at UnityEngine.UI.Button.Press () [0x00000] in :0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PhalanxGun.WriteData () [0x00000] in :0 at SaveGameManager.SaveUnits (NBT.Tags.TagCompound baseTag) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at InEditorEditModeMenuManager.SaveGameEntryClicked (Boolean forceSave) [0x00000] in :0 at InEditorEditModeMenuManager.FinalizeEntryClicked () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in :0 at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 at UnityEngine.UI.Button.Press () [0x00000] in :0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PhalanxGun.WriteData () [0x00000] in :0 at SaveGameManager.SaveUnits (NBT.Tags.TagCompound baseTag) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at InEditorEditModeMenuManager.SaveGameEntryClicked (Boolean forceSave) [0x00000] in :0 at InEditorEditModeMenuManager.FinalizeEntryClicked () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in :0 at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 at UnityEngine.UI.Button.Press () [0x00000] in :0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PhalanxGun.WriteData () [0x00000] in :0 at SaveGameManager.SaveUnits (NBT.Tags.TagCompound baseTag) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at InEditorEditModeMenuManager.SaveGameEntryClicked (Boolean forceSave) [0x00000] in :0 at InEditorEditModeMenuManager.FinalizeEntryClicked () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in :0 at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 at UnityEngine.UI.Button.Press () [0x00000] in :0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at PhalanxGun.WriteData () [0x00000] in :0 at SaveGameManager.SaveUnits (NBT.Tags.TagCompound baseTag) [0x00000] in :0 at SaveGameManager.SaveMission (System.String fileName, Boolean includeGUID) [0x00000] in :0 at InEditorEditModeMenuManager.SaveGameEntryClicked (Boolean forceSave) [0x00000] in :0 at InEditorEditModeMenuManager.FinalizeEntryClicked () [0x00000] in :0 at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in :0 at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in :0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in :0 at UnityEngine.UI.Button.Press () [0x00000] in :0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: -1)