Knuckle Cracker

Particle Fleet => Feedback, Features, and Suggestions => Topic started by: freshbananashea on May 31, 2017, 11:55:21 AM

Title: New weapons for PFE
Post by: freshbananashea on May 31, 2017, 11:55:21 AM
If I wanted to offer a suggestion of a new weapon platform for Particle Fleet Emergence, what would make it easier to implement? Artwork, design, strengths and weaknesses are some of the things I imagine are important. Is there a certain pixel size I should limit a weapon to?

For example:
I wanted to create a mine layer weapon for ships. Or even a floating object much like a mire spawner.

<O>

Out pop little * mines that can either be free floating or in a fixed position. Mainly a defensive armament. You could even recycle code from the particulate for the mines and also the mortar from CW3 could be a placeholder for the artwork for the mine layer.

The plasma laser could be used to "flip" or destroy a mine.

The main difference between particulate and a mine would be that mines are only dangerous for ships.

So perhaps an activation code such as-

if(!ship || !doppler){
explosion = false;
}else{
explosion = true;
}


I like the idea of a mine layer because it makes a traverse-able map more difficult. You can just wade through particulate and struc. You would actually lose ships to these mines. You can make a maze much more fun if people have to stick to the path. Or it can be an achievement if you don't lose a single ship to a mine explosion.

I have noticed that when I make a map without traveling limitations, a player can do things such as HQ bombing or bum rushing an emplacement before it can activate its defenses. A mine layer would limit that kind of intelligent work-around. I like story telling with my maps. I don't want people to rush too fast. They might ruin a perfectly artistic moment in the game. Plus, speed runs ruin good story games.

I really like this game. I look forward to any new developments.
Sincerely,
Bananaman
Title: Re: New weapons for PFE
Post by: Sorrontis on May 31, 2017, 04:05:40 PM
I do already have a script for mines - a little tweeking will give you what you need.

Then, you need to make a ship module that lays little PRPL Core mines. Shouldn't be too difficult.
Balance is going to be the hard thing.
Title: Re: New weapons for PFE
Post by: tornado on June 01, 2017, 12:13:09 PM
For unit gestures, using the cw3 mortar texture makes sense. There is also a mortar projectile texture, which may be useful for the mines themselves.
Title: Re: New weapons for PFE
Post by: freshbananashea on June 23, 2017, 03:54:12 PM
I like this idea.