This topic is for discussion of map #1058: CM Map 18
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=1058)
Author: FOXX
Size: 300x400
Desc:
Custom Module Map 18 -> The Purifier Module See Forum for Info #"V"Key #EnemyMK7Shots #EmergentUp #ProxiEmitterField #Convert
In Map 18 we have The Purifier Module [by JoaoPistori]
Purifier Module Stats
Range = 100 Amped = 114
Energy Needed = 1500 Amped = 1200
White Hole Range = 80 Amped = 80
Recharge Time = 44 sec Amped = 26 sec
White Hile Time = 10 sec
BuildCost Totems = 100
Buildcost Purifier = 160
Different Emitters
There are 2 Types of Different Emitters in this Series.
1 - A Slightly Bigger than Normal Red One -> This is the Proximity Emitter.
These will start working when you move into their Range.
2 - A Slightly Bigger than Normal Blue one -> This is the FlipLock Emitter.
These Emitters shoot Red and Blue Particles in a Timed Interval and they can be "Locked"
meaning when you move into Range the Emitter wil only Shoot that Colour. [A Lock will appear on the Emitter]
When firing Red Particles these can be Destroyed and sometimes they leave an AmpGem.
Emitter Scripts made by Stickman & FOXX
Just wanted to stop by and say I'm loving your maps!
Quote from: Syth on February 01, 2018, 12:32:17 AM
Just wanted to stop by and say I'm loving your maps!
Thanks Syth, glad you like the Maps.
I like making them :)
Greets
FOXX
Great map, Love the purifier ship, great idea and fun to use.
I look forward to seeing in it more maps :)
Keep up the great work!
Ah. The good ol' purifier ship, I missed that thing. good map for letting us use it again in more relaxing environment ;D
Quote from: MisterX on February 01, 2018, 06:30:02 AM
Great map, Love the purifier ship, great idea and fun to use.
I look forward to seeing in it more maps :)
Thanks MisterX -> Loved this Module also and i will take this into consideration ;)
QuoteKeep up the great work!
Will do, greets
FOXX
Quote from: ChaosMaster130 on February 01, 2018, 08:38:00 AM
Ah. The good ol' purifier ship, I missed that thing. good map for letting us use it again in more relaxing environment ;D
:)
All these Custom Modules deserve a Map [reason i started this series] and indeed more relaxing then the Original Map(s) from JoaoPistori :)
Greets
FOXX
Boy am I happy that I do not need 4800 energy to activate that thing.
Quote from: Eiyatizu on April 01, 2018, 03:48:37 PM
Boy am I happy that I do not need 4800 energy to activate that thing.
yup, i toned it down a bit to make the module more 'playable'
Greets
FOXX
That reminds me... I should make one to assist power draw.