Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on January 31, 2018, 11:21:33 AM

Title: Custom Map #1058: CM Map 18. By: FOXX
Post by: AutoPost on January 31, 2018, 11:21:33 AM
This topic is for discussion of map #1058: CM Map 18
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=1058)

Author: FOXX
Size: 300x400

Desc:
Custom Module Map 18 -> The Purifier Module See Forum for Info #"V"Key #EnemyMK7Shots #EmergentUp #ProxiEmitterField #Convert
Title: Re: Custom Map #1058: CM Map 18. By: FOXX
Post by: FOXX on January 31, 2018, 11:23:45 AM
In Map 18 we have The Purifier Module [by JoaoPistori]

Purifier Module Stats

Range              = 100    Amped = 114
Energy Needed      = 1500   Amped = 1200
White Hole Range   = 80     Amped = 80
Recharge Time      = 44 sec Amped = 26 sec
White Hile Time    = 10 sec
BuildCost Totems   = 100
Buildcost Purifier = 160
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Different Emitters
There are 2 Types of Different Emitters in this Series.

1 - A Slightly Bigger than Normal Red One -> This is the Proximity Emitter.
These will start working when you move into their Range.

2 - A Slightly Bigger than Normal Blue one -> This is the FlipLock Emitter.
These Emitters shoot Red and Blue Particles in a Timed Interval and they can be "Locked"
meaning when you move into Range the Emitter wil only Shoot that Colour. [A Lock will appear on the Emitter]
When firing Red Particles these can be Destroyed and sometimes they leave an AmpGem.

Emitter Scripts made by Stickman & FOXX
[close]
Title: Re: Custom Map #1058: CM Map 18. By: FOXX
Post by: Syth on February 01, 2018, 12:32:17 AM
Just wanted to stop by and say I'm loving your maps!
Title: Re: Custom Map #1058: CM Map 18. By: FOXX
Post by: FOXX on February 01, 2018, 06:08:41 AM
Quote from: Syth on February 01, 2018, 12:32:17 AM
Just wanted to stop by and say I'm loving your maps!

Thanks Syth, glad you like the Maps.
I like making them :)

Greets
FOXX
Title: Re: Custom Map #1058: CM Map 18. By: FOXX
Post by: MisterX on February 01, 2018, 06:30:02 AM
Great map, Love the purifier ship, great idea and fun to use.
I look forward to seeing in it more maps :)

Keep up the great work!
Title: Re: Custom Map #1058: CM Map 18. By: FOXX
Post by: ChaosMaster130 on February 01, 2018, 08:38:00 AM
Ah. The good ol' purifier ship, I missed that thing. good map for letting us use it again in more relaxing environment  ;D
Title: Re: Custom Map #1058: CM Map 18. By: FOXX
Post by: FOXX on February 01, 2018, 09:22:22 AM
Quote from: MisterX on February 01, 2018, 06:30:02 AM
Great map, Love the purifier ship, great idea and fun to use.
I look forward to seeing in it more maps :)

Thanks MisterX -> Loved this Module also and i will take this into consideration ;)

QuoteKeep up the great work!

Will do, greets
FOXX
Title: Re: Custom Map #1058: CM Map 18. By: FOXX
Post by: FOXX on February 01, 2018, 09:25:32 AM
Quote from: ChaosMaster130 on February 01, 2018, 08:38:00 AM
Ah. The good ol' purifier ship, I missed that thing. good map for letting us use it again in more relaxing environment  ;D

:)
All these Custom Modules deserve a Map [reason i started this series] and indeed more relaxing then the Original Map(s) from JoaoPistori :)

Greets
FOXX
Title: Re: Custom Map #1058: CM Map 18. By: FOXX
Post by: Eiyatizu on April 01, 2018, 03:48:37 PM
Boy am I happy that I do not need 4800 energy to activate that thing.
Title: Re: Custom Map #1058: CM Map 18. By: FOXX
Post by: FOXX on April 02, 2018, 06:03:55 AM
Quote from: Eiyatizu on April 01, 2018, 03:48:37 PM
Boy am I happy that I do not need 4800 energy to activate that thing.

yup, i toned it down a bit to make the module more 'playable'

Greets
FOXX
Title: Re: Custom Map #1058: CM Map 18. By: FOXX
Post by: GoodMorning on April 02, 2018, 06:22:45 AM
That reminds me... I should make one to assist power draw.