Custom Map #183: Creeper Maze

Started by AutoPost, September 11, 2011, 11:01:01 AM

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AutoPost

This topic is for discussion of map #183: Creeper Maze


Author: Bird

Desc:
Will the Anti-Creeper make it to the end before the Liberation Ship is destroyed. Note: Dont nullify the gateway until the end otherwise this map will be pointless

Colin

I liked the concept of the map, but it seems like you
don't really get to do anything. You pretty much
just watch the map play itself, which isn't bad, just
not my kind of map.

Maybe you could have this done in reverse? with
Creeper running the maze and have a survival pod
at the end of it, so if you don't get there in time...?
To fight back the Creeper all you need is. . . What? Energy.
My maps CW1 are located here try out my MIS series.

Cavemaniac


I agree with Colin.

This is a beautiful map, well laid out with what looks like lots of interesting features.

The only problem is that, with no units to chose from and nowhere much to go, you have no options - everyone who plays the map must do the same thing to win which has resulted in dozens of nearly identical scores/times.

Keep plugging at it, make some more maps and I'll keep playing them!
Be yourself. Everyone else is already taken.

Kithros

You can very slightly impact the time by destroying the reactor to make a drone path differently, resulting in it potentially destroying less creeper than normal - but that's about all, and that's pretty tedious to do.

Zomis

It looked so interesting on the preview so I downloaded it and tested it. Sorry, but I was disappointed.
Give a player more options than to dig some dirt :)