Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on April 12, 2012, 07:01:05 PM

Title: Custom Map #1026: First
Post by: AutoPost on April 12, 2012, 07:01:05 PM
This topic is for discussion of map #1026: First (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1026)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1026) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1026)

Author: Bram van de Gevel (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Bram+van+de+Gevel)

Desc:
My first map, be honest!
Title: Re: Custom Map #1026: First
Post by: teknotiss on April 13, 2012, 05:45:38 PM
liked it
especially the start, nice use of threats.
hmmm 6/10 would have been higher but the layout was a little awkward (long 1 square corridor).
good use of tech pickup placement
nice drones
make more! ;D
Title: Re: Custom Map #1026: First
Post by: bram on April 13, 2012, 06:32:59 PM
Thank you for your reply, happy you liked it :). I'll keep the corridor bit in mind for the next one, already working on it :)
Title: Re: Custom Map #1026: First
Post by: teknotiss on April 13, 2012, 11:01:59 PM
glad to hear your making more, we always want more mappers!
the corridor was hardly fatal, just the high health drones would have been a little easier to deal with. because the corridor was long i went in from the tech dome route and spammed blasters i had prebuilt. no worries! :D
i also think the Conv bomb tech was a little pointless. i used it but i had to remember to mine and then dig out the tech, by that point i only had enough creeper for one Cbomb. could have just put it under ground.
but all in all a good map, and excellent for a first map!
Title: Re: Custom Map #1026: First
Post by: Meander on April 14, 2012, 05:01:47 AM
Nice, nice, nice!!!

i was sad it ended so soon ;)
Wonderful map Bram, next one could be a bit harder!
Title: Re: Custom Map #1026: First
Post by: tijno77 on April 14, 2012, 06:51:14 PM
how did u get through the first room?

i don't have enouh energy...
Title: Re: Custom Map #1026: First
Post by: teknotiss on April 14, 2012, 07:20:34 PM
the room to the right of your start point has a rift in it. you need to move fast to secure this room from the drones and creeper then you have plenty of time to get ready for the creeper that is breaking throught the decayable terrain.
i think i built reactor and blasters til i had 4 blasters then reactors and launchers.
i also freed the AC in the right hand room early (after blocking in with shields), this left my blasters to hit the drones, whilst the AC and launchers bashed back the creeper.
4 more blasters to push forwards and pin the drones in the gateway, then nullify and you have a reactor room and you can go grab the tech dome pickup above.
4 launchers and a shiled will kill each of the caged creeper squares easy, and you can open that route to the main chamber.
any probs you can post here again and i can post a screenshot of what i mean.
GL